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Post by sigma1202 on Jan 18, 2020 20:55:58 GMT -5
In this tutorial, I will show you how to make your own loading screen for the sims 4! So first we open sims 4 studio and create a new empty package file: Then we go to tools --> game file cruiser paste this "432D1D2ADDFFC6D8" in the "instance" form, then click on "all", select the added entry, and click on "export", export the file as a binary, the name doesn't matter Now we will need an SWF decompiler, i will be using JPEXS decompiler, change the filetype from .binary to .gfx open the file with JPEXS decompiler, if you get asked this, click "no to all" Click on shapes, and right-click on the blue texture, and click export selection export it as a png, and set the zoom to 416.5%, now you can edit it as you want but do not change the resolution
after you are done editing right-click the blue texture and click on replace, browse to your texture and click open, after that click on save close the decompiler and change the extension of the file from .gfx back to .binary, then get back to sims 4 studio and click on "add", where it says type select "ScaleFormGFXResurce" and where it says "instance" paste this "432D1D2ADDFFC6D8" click on ok select the new entry and click on import select our binary file, and click open, save and package and put it in your mods folder and you are done the image will look a little streched depending on what resolution you are playing
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Post by TreDaSimma on Jan 19, 2020 22:11:37 GMT -5
so i made it as far as to trying to save my texture but i get an error message (screenshot included)http://prntscr.com/qq15pq so what do i do from this point?
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Post by sigma1202 on Jan 19, 2020 22:49:13 GMT -5
Did you change the resolution of the image? you can try running JPEXS "as administrator" by right-clicking the .exe and click on "Run as administrator" TreDaSimma
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Post by TreDaSimma on Jan 20, 2020 14:46:30 GMT -5
Did you change the resolution of the image? you can try running JPEXS "as administrator" by right-clicking the .exe and click on "Run as administrator" TreDaSimma no I didn't change the resolution but i did go back and start the process all over and was able to save it this time and now that i made it to the end of the process....which file is put into the mods folder? The binary file or the package file?
Edit: i put the binary file in the mods folder and its still loading a regular loading screen but when i put the package file in the folder my loading screen is green (not the image i was going for) am i doing something wrong?
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Post by sigma1202 on Jan 20, 2020 17:41:09 GMT -5
Did you change the resolution of the image? you can try running JPEXS "as administrator" by right-clicking the .exe and click on "Run as administrator" TreDaSimma no I didn't change the resolution but i did go back and start the process all over and was able to save it this time and now that i made it to the end of the process....which file is put into the mods folder? The binary file or the package file?
Edit: i put the binary file in the mods folder and its still loading a regular loading screen but when i put the package file in the folder my loading screen is green (not the image i was going for) am i doing something wrong?
You should put the package file in the mods folder. I am not really sure about the green screen issue, can you share the final package so i can have a look?
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Post by TreDaSimma on Jan 21, 2020 14:46:40 GMT -5
no I didn't change the resolution but i did go back and start the process all over and was able to save it this time and now that i made it to the end of the process....which file is put into the mods folder? The binary file or the package file?
Edit: i put the binary file in the mods folder and its still loading a regular loading screen but when i put the package file in the folder my loading screen is green (not the image i was going for) am i doing something wrong?
You should put the package file in the mods folder. I am not really sure about the green screen issue, can you share the final package so i can have a look? Ok whats ya email so i can email it to you? This my first time trying to create anything for The Sims so i'm not sure if there is another process
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Post by sigma1202 on Jan 21, 2020 14:50:11 GMT -5
You should put the package file in the mods folder. I am not really sure about the green screen issue, can you share the final package so i can have a look? Ok whats ya email so i can email it to you? This my first time trying to create anything for The Sims so i'm not sure if there is another process You can upload it to any file sharing site, but if you prefer you can send it to this email: richtofen1202@gmail.com
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Post by TreDaSimma on Jan 21, 2020 15:12:55 GMT -5
Ok whats ya email so i can email it to you? This my first time trying to create anything for The Sims so i'm not sure if there is another process You can upload it to any file sharing site, but if you prefer you can send it to this email: richtofen1202@gmail.com Sent
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Post by sigma1202 on Jan 21, 2020 15:39:56 GMT -5
You can upload it to any file sharing site, but if you prefer you can send it to this email: richtofen1202@gmail.com Sent You said you didn't change the resolution, but when i exported the image and checked the file is 257x257, when it should be 1067x1067
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Post by TreDaSimma on Jan 22, 2020 13:27:51 GMT -5
i didn't change the resolution and im not even sure how it changed. U even said dont change the resolution and i dont know how to change the resolution in the application. So being that the resolution was changed how do i change it back?
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pinks
New Member
Posts: 5
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Post by pinks on Feb 21, 2020 2:43:59 GMT -5
In this tutorial, I will show you how to make your own loading screen for the sims 4! So first we open sims 4 studio and create a new empty package file: Then we go to tools --> game file cruiser paste this "432D1D2ADDFFC6D8" in the "instance" form, then click on "all", select the added entry, and click on "export", export the file as a binary, the name doesn't matter Now we will need an SWF decompiler, i will be using JPEXS decompiler, change the filetype from .binary to .gfx open the file with JPEXS decompiler, if you get asked this, click "no to all" Click on shapes, and right-click on the blue texture, and click export selection export it as a png, now you can edit it as you want but do not change the resolutionafter you are done editing right-click the blue texture and click on replace, browse to your texture and click open, after that click on save close the decompiler and change the extension of the file from .gfx back to .binary, then get back to sims 4 studio and click on "add", where it says type select "ScaleFormGFXResurce" and where it says "instance" paste this "432D1D2ADDFFC6D8" click on ok select the new entry and click on import select our binary file, and click open, save and package and put it in your mods folder and you are done the image will look a little streched depending on what resolution you are playing
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pinks
New Member
Posts: 5
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Post by pinks on Feb 21, 2020 2:44:58 GMT -5
Im confused cause there is no add or import buttons anymore. Its just export now. What do i do?
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Post by Angelchan on Mar 28, 2020 13:21:45 GMT -5
Left or right click on the image with your mouse. If you had your primary on the left button on the mouse then you use the right button which would be your secondary. If you had your primary on the right button on the mouse then you use the left button which would be your secoundary.
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Post by SpunkyB21 on Apr 6, 2020 23:33:51 GMT -5
In this tutorial, I will show you how to make your own loading screen for the sims 4! So first we open sims 4 studio and create a new empty package file: Then we go to tools --> game file cruiser paste this "432D1D2ADDFFC6D8" in the "instance" form, then click on "all", select the added entry, and click on "export", export the file as a binary, the name doesn't matter Now we will need an SWF decompiler, i will be using JPEXS decompiler, change the filetype from .binary to .gfx open the file with JPEXS decompiler, if you get asked this, click "no to all" Click on shapes, and right-click on the blue texture, and click export selection export it as a png, now you can edit it as you want but do not change the resolutionafter you are done editing right-click the blue texture and click on replace, browse to your texture and click open, after that click on save close the decompiler and change the extension of the file from .gfx back to .binary, then get back to sims 4 studio and click on "add", where it says type select "ScaleFormGFXResurce" and where it says "instance" paste this "432D1D2ADDFFC6D8" click on ok select the new entry and click on import select our binary file, and click open, save and package and put it in your mods folder and you are done the image will look a little streched depending on what resolution you are playing I have no idea what I'm doing wrong, but I get as far as the game file cruiser, adding the instance and selecting All, and there's no added entry to select. ????
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sxvv
New Member
Posts: 1
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Post by sxvv on Apr 11, 2020 1:00:21 GMT -5
Hi! So it won’t let me export the selection. It gives me an “x” at the bottom.
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