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Post by LauraLou64 on Apr 10, 2021 18:58:59 GMT -5
Link is to drapery delights test pkg So sorry! I just checked and I accidentally uploaded a cc file in the same folder. I reworked the file and got it to working In the game on the testing step 8. Now I'm on the very last part, step 10! A little confused because earlier when you edit the collection snippet, on line 9 or so, <T n="texture">3177483816476118973<!--RecipeTuning: Monet_LandscapeTexture_001--></T>. that number is from the tuning id from the Monet_LandscapeTexture_001 file, and in step 10 it says to use the dec64 from the textfile which would be 6743256334458912678. I'll try doing it with the "s number as stated in step 10 and hope it works but not sure if I need to change the landscapetexture_001 from the tuning id to the dec64 number. Edit to add: I'm copy/pasting info into the hash generator, to try to learn, and it appears that the tuning ID number is the same as the decimal FNV64 number. Is this correct? Ok, it works! I uploaded to google drive here: drive.google.com/file/d/1iOCMOKbgbUxy_fyPFtcpjPnjpXGTgOi7/view?usp=sharingThanks for listening to my ramblings and for making this possible, Havem and Leniad!
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Post by Leniad on Apr 10, 2021 20:08:32 GMT -5
Tuning ID is indeed decimal value of instance number hexidecimal
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Post by LauraLou64 on Apr 10, 2021 23:54:00 GMT -5
Now I would like to make custom easel paintings the size of the default medium painting on the easel. Is there a tutorial on how to change the size of the canvas?
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Post by Leniad on Apr 11, 2021 1:28:44 GMT -5
Only 3 sizes are allowed in each collection. If you are using the standard EA medium size, you need the files for medium frame, the recipe tells it which frame size to use. Supersize and landscape sizes are my creation tricking the system to use my frame instead of EA frames, they overwrite the small and medium EA frames. Basically can't mix and match the sizes. Create the initial clone from one of my standard size frame collections, no need to do anything fancy.
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Post by LauraLou64 on Apr 11, 2021 10:21:07 GMT -5
So, in step 2 where it says to open Leniad's Classic Art package, I would use this one instead? sims4studio.com/post/81142Also, is the person that wrote the tutorial online anymore? I was hoping she would know I am thankful for her hard work making this tutorial. I used to make tutorials a long time ago and I know how much work goes into it.
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Post by Leniad on Apr 11, 2021 11:28:46 GMT -5
If you want medium paintings, yes. 31 Paintings included (Small, Medium and Large) Haven't seen Havem on the site in a long time. I wrote a bunch of tutorials and I was all tutorialed out, so she wrote it up as I helped her make her collection.
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Post by LauraLou64 on Apr 11, 2021 12:14:40 GMT -5
Well, thanks for doing the tutorials! It's so kind of you to help people learn how to make things for their game! For my next collection, can I use my Monet as the basis for the clone, instead of Leniad's Classic Art package? I'm not seeing a reason why not as long as the tuning files and such have unique file names. (Last night I prepped the VanGogh images for Landscape, Supersize, and Large paintings.)
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Post by Leniad on Apr 11, 2021 14:52:34 GMT -5
Exactly. Use whatever collection as base you want, just get one with the right sizes. You have to dig through EA files to pull out the original, so using a base is better. Good luck.
Found error in you pkg. Large001 recipe needs to be updated
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Post by LauraLou64 on Apr 12, 2021 10:12:06 GMT -5
Thank you, I did notice that last night and I think it’s fixed now. I uploaded the new file. Then I noticed two lines the same for largetexture001, one of them had the wrong tuning id so I deleted that one. but now the mod isn't working. It was working last night now it's not.... I'll have to comb through it and see if I can find anything. current file: drive.google.com/file/d/1wjQJYVLLHJ348o-k0ZqxAjVr6cZTlO8p/view?usp=sharing
It's confusing because it was working, all sizes and now its not. Is mc command center helpful in figuring out mistakes? This was in the last exception file from MCCC:
Last Module Called: painting.py Last Function Called: pick_texture Error message: Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'canvas_types'), CategoryID: painting:117
image: drive.google.com/file/d/18Ho7BF7BzX4OJLLjhJ5uXJCC6r__ThYW/view?usp=sharing------------- Question: in the xml edit part of the screen, in s4s, I noticed that the text is different colors, is there any reason for it? I mean, some text is purple, blue, green, red or black. I’m a curious person by nature and open different packages to see if there’s a pattern but maybe it here’s just not a reason. I did realize the red squiggle means there’s an error ---------------- UPDATE: It's working now. I think I deleted the wrong file. But I'm uploading the working, fixed file. If you see any problems, let me know! drive.google.com/file/d/1RK1WB926nPG9qHfCvLQSOxTtrAgvZ4xq/view?usp=sharing
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Post by Leniad on Apr 12, 2021 18:43:01 GMT -5
Purple text indicates the machine logic (beginnings and endings of commands red is the "action" object (list string number etc) blue is the "action" steps - what to do. green is either error or annotation - basically display text that machine doesn't read.
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Post by LauraLou64 on Apr 12, 2021 19:50:30 GMT -5
Purple text indicates the machine logic (beginnings and endings of commands red is the "action" object (list string number etc) blue is the "action" steps - what to do. green is either error or annotation - basically display text that machine doesn't read. Interesting! fyi, I finished up the VanGogh paintings and it's working great in my game. Thanks again for the help!
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Post by Leniad on Apr 12, 2021 22:35:25 GMT -5
YW
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Post by LauraLou64 on Apr 12, 2021 23:03:36 GMT -5
So, in looking at orangemittens's International paintings pkg tuning files and your tunings, Line 22, She doesn't have the green text after the hex64 number... this: <!--Hex64 Leniad__ColeEtnaFromTaormina--> So does that mean this is basically annotation telling you which image you're using?
Also; is this the wrong place for these questions? Maybe I should look to see if there's a newbie topic in these forums.
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Post by Leniad on Apr 13, 2021 18:24:31 GMT -5
that is annotation, to help ME know which image goes to that recipe, without going back and cross checking IDs. With one or 2 images it's no big deal, but if you have 100 and you are searching for the one that is not working, it matters.
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Post by LauraLou64 on Apr 13, 2021 21:40:22 GMT -5
I am now trying to make a new easel painting category using EA's default sizes. I am unsure of which files I need to extract. Can you help me with this or should I start a new thread in the help section?
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