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Post by Leniad on Mar 30, 2018 13:01:34 GMT -5
hex value of MALYSZ Picture Collection_name = E54E3B4D not BB0781A9
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Post by malysz on Mar 30, 2018 13:19:23 GMT -5
hex value of MALYSZ Picture Collection_name = E54E3B4D not BB0781A9 I use hex value only from MALYSZ Picture Collection Do I have to change them in recipe files too? For example if I change it in malysz_recipe_Painting_malyszPaintings_Large i have this in game - (100 $) Without changes i have - Large MALYSZ Paintings (100 $)
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Post by malysz on Mar 31, 2018 7:28:50 GMT -5
Today i try make it third time (this time from start) and still have error :( <?xml version="1.0" ?><root> <report><version>2</version><sessionid>2e0d276de89e8f765abf7d7f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-03-31 14:25:39</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>painting.py:115</categoryid><desyncid>2e0d276de89e8f765abf7d7f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'canvas_types')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\objects\helpers\create_object_helper.py", line 68, in _create
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 186, in create_object
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1752, in post_setup_crafted_object
File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py", line 859, in setup_crafted_object
File "T:\InGame\Gameplay\Scripts\Server\crafting\painting.py", line 175, in setup_crafted_object
File "T:\InGame\Gameplay\Scripts\Server\crafting\painting.py", line 168, in pick_texture
File "T:\InGame\Gameplay\Scripts\Server\crafting\painting.py", line 115, in pick_texture
AttributeError: 'NoneType' object has no attribute 'canvas_types'
</desyncdata></report> </root>
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Post by Leniad on Mar 31, 2018 9:16:43 GMT -5
If you share the pkg file and the text file you are using, I can look at it.
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Post by malysz on Mar 31, 2018 11:26:00 GMT -5
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Post by Leniad on Mar 31, 2018 12:17:11 GMT -5
Qeniad_paintingCategory_QenClassicArtPaintings line 4 0x660B57D6<!--QenClassicArt_name in string table--></T> isn't in string table
Qeniad_PaintingStyle_QenClassicArtPaintings line 2 0x660B57D6<!--QenClassicArt_name in string table--></T> isn't in string table
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Post by malysz on Mar 31, 2018 12:40:15 GMT -5
Qeniad_paintingCategory_QenClassicArtPaintings line 4 0x660B57D6<!--QenClassicArt_name in string table--></T> isn't in string table Qeniad_PaintingStyle_QenClassicArtPaintings line 2 0x660B57D6<!--QenClassicArt_name in string table--></T> isn't in string table Change this to: Qeniad_paintingCategory_QenClassicArtPaintings <T n="_display_name">0xE54E3B4D<!--MALYSZ Picture Collection_name in string table--></T> Qeniad_PaintingStyle_QenClassicArtPaintings <T n="_display_name">0xE54E3B4D<!--MALYSZ Picture Collection_name in string table--></T> Now it's good or still wrong? (In game I still have error) And don't I need edit this files? Qeniad_recipe_Painting_QenClassicArtPaintings_Large Qeniad_recipe_Painting_QenClassicArtPaintings_Landscape Qeniad_recipe_Painting_QenClassicArtPaintings_Landscape_Medium Qeniad_recipe_Painting_QenClassicArtPaintings_Supersize_Small
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Post by Leniad on Mar 31, 2018 12:43:34 GMT -5
Snippet QenClassicArtPaintings_Snippet line 15 1298443002094515014<!--RecipeTuning: Qeniad__Easelpainting_QenClassicArtPaintings_Large_001--></T> this should be 15066914798925325691<!--RecipeTuning: Qeniad__Easelpainting_QenClassicArtPaintings_Large_001--></T>
"Qeniad__Easelpainting_QenClassicArtPaintings_Large001" s="15066914798925325691">
all of these need updating
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Post by malysz on Mar 31, 2018 12:51:45 GMT -5
Snippet QenClassicArtPaintings_Snippet line 15 1298443002094515014<!--RecipeTuning: Qeniad__Easelpainting_QenClassicArtPaintings_Large_001--></T> this should be 15066914798925325691<!--RecipeTuning: Qeniad__Easelpainting_QenClassicArtPaintings_Large_001--></T> "Qeniad__Easelpainting_QenClassicArtPaintings_Large001" s="15066914798925325691"> all of these need updating Why 15066914798925325691? In Hash Generator FNV64 Decimal from Qeniad__Easelpainting_QenClassicArtPaintings_Large001 is 1298443002094515014 EDIT: WTF? in "Qeniad__Easelpainting_QenClassicArtPaintings_Large001" s="15066914798925325691"> FNV64 is 15066914798925325691 but when i try edit it in snippet, it's 1298443002094515014
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Post by Leniad on Mar 31, 2018 14:13:00 GMT -5
it just needs to match. Issue probably a space somewhere
edit: not a space an underscore
Qeniad__Easelpainting_QenClassicArtPaintings_Large_001 Qeniad__Easelpainting_QenClassicArtPaintings_Large001
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Post by malysz on Mar 31, 2018 15:14:13 GMT -5
Ok, now it's work, thx
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Post by redshirt26 on Jan 16, 2019 20:56:01 GMT -5
Hi Havem and Leniad, I hope you guys still read this. It’s been a while since I played the Sims last. I have started up again and was hoping to use the custom painting package that I created last March. However it seems to have a glitch. The option to paint my paintings appears but whatever canvas I chose it just paints the same image. I have downloaded the most recent craftables enabler download but this does not make any difference. I am not receiving any error messages. Interestingly the picture that is chosen is the first picture of my snippet list. I haven’t amended the package from its creation back in March when it was working beautifully. The only difference I have made is using the updated craftable enabler, does anything need to be changed to reference the update craftable enabler settings? Technically it does work, I just can’t paint anything else apart from the first picture in my list. Any suggestions please.
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Post by Leniad on Jan 17, 2019 15:48:52 GMT -5
if you are referring to Andrew's script, that's the only thing that needed updating. I have been testing one I created and haven't seen an issue with only one painting, so I don't know what to tell you except to check the images in the pkg. I usually make a copy and delete the lines I tested in the collection snippet - not the enabler snippet.
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Post by redshirt26 on Jan 18, 2019 6:10:24 GMT -5
Leniad thanks for your reply. Turns out it had nothing to do with my package file. it was a mod that I had installed last year that I assume must be out of date. Once I had remove that everything was back to normal. Thanks again.
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Post by lordsebastian on Feb 24, 2019 5:05:29 GMT -5
Wow, so much to take in. This is certainly more difficult than I thought. Haha. I just started 3 days ago making custom painting CC recolors for my game. I am a homeschooling mother, squeezing this personal side project in between lessons and cleaning. I have spent the better part of my day today, about 16 hours off and on, working on figuring all this out by myself. It is now 5 am and I have to take a break in the middle of step 7 (editing 4 recipe tuning files from sizes) and it is soooo frustrating to just get to testing!!!! Your tutorial is well written and I look forward to coming back tomorrow and trying again. I am not giving up!!! Thank you for all the effort this must have taken just to gather your notes let alone the contributions from Leniad and working it through yourself. I promise to post if I ever get this working. There are not many in-game customizations that are important to me and this is by far the one that I want to have the most.
Only two days left before the latest game pack and I'm determined to have this done before then!
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