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Post by Bakie on Mar 11, 2015 14:28:40 GMT -5
How to place multiple tile wallpapersMaybe you're thinking, what do you mean "learning how to place a wallpaper"? It's not THAT difficult! Well, you're right. It isn't that difficult placing a normal single tile wallpaper, however placing multiple tile wallpapers or murals works a bit different. In the video below I will show you what to keep in mind when placing those. And how to solve some placing issues. If you got any questions, please ask them on youtube or somewhere here on the forum. Other video tutorials I made about wallpapers can also be watched on my youtube channel: How to make a mural/multiple tile wallpaper: Click HereHow to make seamless pattern wallpapers: Click HereIf you got any questions about it, please ask them here in this topic or in the comment section on Youtube. I got a lot more tutorials on my youtube channel and there're going to be many more. So if you don't want to miss them, please subscribe! If you want to have an overview of all The Sims 4 Tutorials I made on my Youtube Channel, please take a look at my BakieGaming Video Index here on the Forum. You will find links to all tutorials here on the forum and links to all tutorials that aren't on this forum in there.
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Post by 13pumpkin on Mar 17, 2015 19:28:25 GMT -5
That was very interesting!! Thank you Bakie for showing us this! I would have gone insane if I tried to do a mural wall without seeing this, LOL!
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Post by Bakie on Mar 18, 2015 10:38:34 GMT -5
That was very interesting!! Thank you Bakie for showing us this! I would have gone insane if I tried to do a mural wall without seeing this, LOL! Haha, I think many people go crazy if they doesn't know placing Murals works a bit different then normal wallpapers.
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Post by annigo on Jan 21, 2021 6:29:58 GMT -5
Oh Gosh, what an "old" thread! But for me it is very actual! :D I have made a Tiles Wall and Floor Set with full tiles walls and with tile closures in different heights. So that the rapport does not repeat itself too quickly, I made two different models. My most important question has been explained in your great videotutorial. However, my walls have a tiny 3D effect and therefore are glossy in different ways too. So I would need the normal map and the specular map also divided that way. However, there is no "UVScale" but "UVSelector" for this. But the values are all set to zero. Does it have the same effect if I enter a value of 0.5 for the width and 1 for the length?
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Post by annigo on Jan 22, 2021 18:00:42 GMT -5
OK, the question has been solved. The format for the normal map and the specular map is automatically adopted. I tested it in the game. :
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