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Post by kaesimmer on Jun 6, 2016 10:02:51 GMT -5
Help, I've made a mesh, ready to go and everything. except i'm having trouble with UV mapping. All of it. Please help.....<3
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Post by Brajan Summers on Jun 6, 2016 10:06:18 GMT -5
i am having some serious troubles with it too. idk where to put pants/and full body outfits. i only know where to place tops.
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Post by freeasabird on Jun 6, 2016 11:47:32 GMT -5
Hi I know there is a tut on here about UV's and how to unwrap but I am having a blonde day and can't find it. UV maps are a bit like the bones of your mesh, however they are laid out will determine how your object looks and how the texture fits. I can give you some tips even if I can't find the tut. Make sure that the multi-texture is on on the shading option in Blender, to bring this up when in edit mode tap N on the numpad on the right side of your screen and you will get a new mini menu. When lining up your uvs the smaller the little boxes the sharper your texture will appear. Make sure the boxes are not an uneven length, instead of perfectly square or the texture will appear distorted or stretched. When unwrapping an object I make sure the 'view to selected' is on then press 1 on the numpad, this will show you the object perfectly aligned from the Front view, press B and highlight the surface you want to unwrap. If it's a flat surface that needs unwrapping this is ideal, then go to (on the left under unwrap) unwrap from view. I then press 4 (this turns the object around one step at the time while keeping it the same distance from you) until the object shows the next side and do the same until the object is completely unwrapped from that point of view. If you need to see the top then press 7 on the numpad and you will get a top down view. In between unwrapping the different sections I move them off the UV map so they don't overlap. When it's done I then re-size the sections if I have to and arrange them on the uv map. This works well with box type objects but doesn't always give a good result on curves as some part of the curve is often hidden and ends up very small and will show as a texture distortion. Always make sure your UV map is the right size eg-512x512, 256x512,1024x512. If its even one number out it won't work. Unwrapping and making UV maps takes a little time to master so experiment by saving test meshes while you get the hang of it. I'll give you a link to an unwrap video, the guy is a bit of a duck but he does show how to unwrap a curved object with ease. Good luck unwrap ink
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Post by kaesimmer on Jun 7, 2016 18:09:25 GMT -5
Hi I know there is a tut on here about UV's and how to unwrap but I am having a blonde day and can't find it. UV maps are a bit like the bones of your mesh, however they are laid out will determine how your object looks and how the texture fits. I can give you some tips even if I can't find the tut. Make sure that the multi-texture is on on the shading option in Blender, to bring this up when in edit mode tap N on the numpad on the right side of your screen and you will get a new mini menu. When lining up your uvs the smaller the little boxes the sharper your texture will appear. Make sure the boxes are not an uneven length, instead of perfectly square or the texture will appear distorted or stretched. When unwrapping an object I make sure the 'view to selected' is on then press 1 on the numpad, this will show you the object perfectly aligned from the Front view, press B and highlight the surface you want to unwrap. If it's a flat surface that needs unwrapping this is ideal, then go to (on the left under unwrap) unwrap from view. I then press 4 (this turns the object around one step at the time while keeping it the same distance from you) until the object shows the next side and do the same until the object is completely unwrapped from that point of view. If you need to see the top then press 7 on the numpad and you will get a top down view. In between unwrapping the different sections I move them off the UV map so they don't overlap. When it's done I then re-size the sections if I have to and arrange them on the uv map. This works well with box type objects but doesn't always give a good result on curves as some part of the curve is often hidden and ends up very small and will show as a texture distortion. Always make sure your UV map is the right size eg-512x512, 256x512,1024x512. If its even one number out it won't work. Unwrapping and making UV maps takes a little time to master so experiment by saving test meshes while you get the hang of it. I'll give you a link to an unwrap video, the guy is a bit of a duck but he does show how to unwrap a curved object with ease. Good luck unwrap ink
So how do I UV map clothing? Such as a Shirt
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Post by freeasabird on Jun 8, 2016 8:23:25 GMT -5
Ah for that you need another creator, I'm sorry I havn't made any clothing. But it can't be a great deal different? I hope someone will be able to point you in the right direction
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