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Post by Candace Williams on Jun 2, 2016 2:28:44 GMT -5
Hello, I wonder if it's the same process for clothes, and how do I wear clothes created in marvelous designer as mesh pro sims 4. I tried several times, but I'm not really getting, some are not in the body of sims, and others make the game close. Thanks for listening, and sorry for my english.
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Post by j on Jun 2, 2016 12:08:57 GMT -5
I'm guessing you have wrong/missing bones and weights. Also, technically the torso/legs should not be there since the jumpsuit mesh should replace them. In any case, post your .package so we can have a better look.
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Post by Candace Williams on Jun 2, 2016 23:16:12 GMT -5
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Post by j on Jun 3, 2016 3:42:59 GMT -5
There are a lot of issues with your mesh. TS4 clothing is meant to replace a body part, not hang over it, so if you're creating pants, they will replace the legs. If you have both the pants and the legs meshed, your .package ends up being unnecessarily high poly. Right now you have your entire body meshed under your jumpsuit, as I first assumed. It's also UV-unwrapped in the wrong place. CAS parts need to adhere to a very strict layout that you can see here. If you map it somewhere else, chances are your garment will clash with accessories and shoes, or hair. In addition, your mesh seems to be fully weighed to a ring bone and you're missing a uv_1 in your mesh. I see you're cloned off of a swimsuit. I think you're better off cloning off of the basegame jumpsuit because you will then be able to transfer the weights since the two are similar in shape/length. I'd advise you to read up on the various CAS tutorials in here.
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Post by Candace Williams on Jun 3, 2016 9:25:11 GMT -5
Thank u so so much, I will try this now. :D
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Post by Candace Williams on Jun 3, 2016 19:30:28 GMT -5
I try again, and again it was not, I'm almost giving up, watched several tutorials, read and re-read, I several times and continues. I even tried with a different obj. And today could make two necklaces, converting ts3 to ts4, but not clothing.
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