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Post by Mathcope on Jun 1, 2016 21:53:38 GMT -5
I have a problem with an clothing item I'm converting. The thing is, everything looks normal and just fine when close to the sim. I assume the LOD 0 is ok. But when getting away from the view, the other lods seem deformed in game. I assume the deformation is cause by the weight? The item I cloned to import the mesh has a different set of groups in the LOD0,1,2,3. The lod1 has 2 groups, and the 2,3 only one with the hole mesh together. I did this groups based in the mesh I cloned, but still the problem is there. As you can see, the problem seems to come with the hand.... and it leaves that aweful like throught the entire map. HERE is the package if someone can take a look. (You will see that I haven't decimated the mesh, that is because firstly I though the problem was there, but with the exact same weight paint that the lod 0 works, the 1,2,3 seems not to.
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Post by eliavah on Jun 2, 2016 5:16:07 GMT -5
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Post by Rumoruka Raizon on Jun 2, 2016 6:19:51 GMT -5
Eliavah is right. It's because low grafic settings. I had the same problem with one of mine costumes and it solved when I turned setting in high/ultra
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Post by orangemittens on Jun 2, 2016 6:36:39 GMT -5
I've seen this issue occur when people have used the high LOD mesh to replace the lower LODs in CAS. It is sometimes the case that the high LOD has joints on the joint list that are not present in the original low LODs. Using these to replace a lower LOD that didn't have certain joints to begin with can, sometimes, cause an issue for some reason that is not entirely clear. Check the original joint list to see if something like this could be the issue.
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Post by Mathcope on Jun 2, 2016 6:39:09 GMT -5
I actually have my setting on untra. That's because I find it weird!. I don't really know if I should share it like this. Its supposed to work with lower settings too. I mean, i would like to have a glitch in my game because my computer can't handle super ultra settings.
Or do you think it is my graphic card?
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Post by Mathcope on Jun 2, 2016 6:41:43 GMT -5
Ok Om. I will check that. I think I did before. But I'll try again.
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Post by Mathcope on Jun 2, 2016 12:01:16 GMT -5
orangemittens eliavah Rumoruka Raizon Thank you so much for your help and your time. The problem was indeed that the lods 1, 2 and 3 doesn't have some joints the lod 0 does. So for each one, I exported the original EA mesh , deleted the joints and do the transfer weight again. Now it works perfectly! So no problems if you have a toaster as a Pc . Thank you again
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Post by eliavah on Jun 2, 2016 12:07:41 GMT -5
Ooh thanks for the info Orange ! I shall keep that in mind :D. Glad yoh got it working Math
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