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Post by spiritcc on May 22, 2016 15:59:21 GMT -5
So I decided to try and convert a very unfortunate hair mesh that, unlike many other hairstyles, is like 100% not transparent Therefore it looks like this on a child Obviously it happened since an adult's head is bigger than a child's, and since my blender skills are rather poor, I have no idea how to fix it properly. Moving those inside the head kind of helps, and yet it still looks poor on the texture (since those parts often bury the texture with themselves), deleting reveals a good chunk of space between the child's head and the hair. I'm suspecting that neither deleting nor hiding will look good in the game. Is there a way to adjust the hair that I don't know about, or is it just really leveling up your hiding-the-mesh skills?
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Post by Kiara on May 22, 2016 23:34:28 GMT -5
Have you tried deleting any remnants of the adult head and merging it with a child's instead. I have to do the same thing when I convert clothes down, more so with necks and hands.
You could simply just export the bald child head meshes (if there is one, idk for certain lol) and delete the pieces you don't need. Do the same the hair you're converting (delete everything but the hair), and then merge the child's head and the hair together.
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Post by spiritcc on May 24, 2016 12:01:31 GMT -5
Sorry for a stupid question, but what do you mean by merging? Right now I'm trying out deleting the unneeded parts from both the hair and the head, and a few issues come because I don't know any proper way to hide the big gap between the meshes (in a way that would leave the hair mesh as unalterted as possible because holy llama do those adjusting manipulations end up ugly because there are so many points you have to think about when moving a vertex) The neck is still too small, moving those parts close to it results in a painfully looking mesh from behind
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Post by Kiara on May 24, 2016 19:14:45 GMT -5
What I was trying to explain is, you can export a bald or short shaven hair mesh from the kids category > delete the portion of that mesh you don't need (likely the top portion but keep the edges) > Import the adult hair you are attempting to convert down > scale it properly > delete the edges/scalp of the adult hair > Merge the now edited child edges/scalp to fit your converted hair. Kiara Zurk actually posted a video tutorial on converting hair from adult > child so maybe that would be a lot more helpful than I have been lol [VIEW VIDEO TUTORIAL HERE]
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Post by spiritcc on May 27, 2016 14:26:20 GMT -5
That was exactly the tutorial that made me attempt to convert a hair mesh :D So at least now I know that there are no special tricks and I'm not wasting my time trying to adjust the mesh by all this scaling and moving.
Although, the merging part is interesting. Is there a difference between using the deafult kid mesh that comes with the hair (as in the tutorial, I first edited the warehouse settings to make the hair for kids only category, thus resulting in the blender file being the normal adult hair + kid mesh) and an exported bold head? I avoided merging because I feared if hair and the scalp become one mesh (as far as I understood this is not what needs to happen, but oh my noob ways I have no idea what to merge the edited edges with), a disaster would happen in the studio. Does an exported head make a difference?
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