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Post by spiritcc on May 21, 2016 12:17:25 GMT -5
I cannot for the love of llama figure out why I apply decent looking textures to a mesh and get something really weird in the end, one of simple examples being: I am obviously doing something wrong then, but I have no idea what: does the material of the clothing matter, or is it something to do with bump/specular maps, or is it a some sort of stupid photoshop mistake I make? This read triangle is by far the worst I had to deal with
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Post by Kiara on May 21, 2016 13:07:50 GMT -5
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Post by spiritcc on May 21, 2016 13:33:10 GMT -5
(The second link leads to the same tumblr page) Mine was already set on production, uh oh are things bad :D Thank you!
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Post by eronoel on May 21, 2016 16:25:47 GMT -5
Also spiritcc have you tried loading your files into the studio as a png, instead of a dds? I've started doing it and it seems to make a different (although also, unfortunately, I have found some reds & yellows just seem to have issues with how they render in general, not sure why, but must be something with how the programs interpret the color)
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