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Post by axcolleen on May 19, 2016 14:58:23 GMT -5
Hello, I'm practicing converting objects. I have an object that already have a UV Map and its matching texture. The problem is, the way its arranged is out the boundaries of the UV Map. I know I can scale it, but the problem is I can't match it on the texture already given. I need to match it with the texture. I know that you can't enlarge the UV canvas without distorting the UV map. I have these questions: How did the program figure out how to apply the textures on a single mesh object without the UV map and texture on the UV map? Is there a way to translate this into a UV map? Is distorting the UV canvas the only way? I tried combining all of the textures into one image and shaping the UV Map to them but it didn't fit. If I can figure out how they used the texture and the UV map that would really help. Thank you for your time!
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Post by inabadromance on May 19, 2016 15:34:55 GMT -5
Is this an s2 object? Creators tended (EA too) to have uv outside the uvmap constraintment since those textures get repeated by the looks of it. But i don't know if s4 knows how to read that... i've never seen anything "outside" the UV on basegame items. how is the texture of this object? Does it have different textures for each part of the chair? If the item has different textures then You have to edit those and make them appear on one sigle dds file and them re map or move around the chair's uv to match your edit.
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Post by eronoel on May 19, 2016 16:06:24 GMT -5
tbh, I think the easiest thing would be to remap it yourself, because that UV map is like overlapping itself in places that you probably wouldn't want overlapping (and seconding inabadromance I dont know how it works with it being outside the uv region). But I have never really converted items from other games, but usually when in doubt, I remap. That way you can produce your own bake image and have more control over the texture.
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Post by Mathcope on May 19, 2016 18:50:39 GMT -5
Check THIS tutorial. It may help you find out more about the UV map and how to fix it.
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Post by axcolleen on May 19, 2016 19:04:37 GMT -5
inabadromance Is this an s2 object? Creators tended (EA too) to have uv outside the uvmap constraintment since those textures get repeated by the looks of it. But i don't know if s4 knows how to read that... i've never seen anything "outside" the UV on basegame items. how is the texture of this object? Does it have different textures for each part of the chair? If the item has different textures then You have to edit those and make them appear on one sigle dds file and them re map or move around the chair's uv to match your edit. Not an s2 object, but a different game. Thanks! I'll do that then ^^ I see. I guess that's the way to go. Thanks! ^^ I'm remapping this at the moment and the problem of remapping is that the dot's don't match sadly :< Alright I'll try that ^^ Thanks!
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