|
Post by Macarthius on May 14, 2016 10:14:00 GMT -5
Hello, I just started learning to create my own custom content yesterday including how to create UV maps and relearning Blender so it's not surprising the amount of problems I've run into xD Anyways whenever I get into the game, first of all I notice that the catalog thumbnail is quite dark and then when I place the painting I get some weird wrinkles in it. I'm guessing it's a shading problem but I've no idea what's causing it, I've looked for other threads with weird shading problems as well and one of the solutions was adding an edge split modifier to the mesh but that didn't work. Here's my folder for this painting which includes everything just in case something else is causing it www.mediafire.com/download/zif21rldha48o3c/Test.zipThank you for your time ^_^
|
|
|
Post by nikadema on May 14, 2016 11:38:05 GMT -5
Hi! You haven't changed your specular and normal maps. Then, in game, you see maxis ones.
|
|
|
Post by Macarthius on May 14, 2016 12:49:32 GMT -5
Hi! You haven't changed your specular and normal maps. Then, in game, you see maxis ones. Thanks, this solved my problem!
|
|
|
Post by Mathcope on May 14, 2016 13:04:27 GMT -5
Lol, I was just going to answer when this got solved. Anyways, I post an image in case you had trouble finding which one was the specular or the bump. Nice you got it solved
|
|
|
Post by Macarthius on May 14, 2016 14:20:41 GMT -5
Lol, I was just going to answer when this got solved. Anyways, I post an image in case you had trouble finding which one was the specular or the bump. Nice you got it solved Thanks for the additional info x) Luckily I found a thread in the tutorial index about this
|
|