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Post by Deleted on Jan 20, 2015 5:21:24 GMT -5
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Post by Deleted on Jan 20, 2015 5:22:01 GMT -5
The jazz cats is ok but I don't want the frame
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Post by Deleted on Jan 20, 2015 7:56:37 GMT -5
Use one of the "Sole Star" Athletic Posters - Career Rewards can be changed to Buyable. Just Retexture the Poster. Why go through the Trouble of Deleting a Meshed Frame for a Poster?
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Post by Deleted on Jan 20, 2015 9:15:38 GMT -5
You cannot Delete the entire Mesh of a Picture Frame or the Texture has nothing to stick to. I took the Dimensions of the Picture Frame 392x473 and used Gimp to Resize your pic and moved onto the Jazz Cats .dds texture. Then, click invert erase the original .dds by moving that layer up - then, move that erased layer back down and MERGE TO BOTTOM. One thing that irritates me, is people dissing Gimp. It works great! Do not merge to allow re-sizing - move your layers around as necessary for what you need to then move that original .dds to the bottom and MERGE TO BOTTOM. I can't emphasize that enough. Anyhows, as you can see, there is still an outline of the frame - what I did do, is to remove the Back Panel shadow for you - The 64's. Do what you want to with the Example file - Change, Delete - whatever. Hope this helps in your Modding - Take Care
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Post by Deleted on Jan 20, 2015 10:27:00 GMT -5
This is a Problem
I clicked open the Example package to change the Texture - The .dds file S4S exports is non readable. Also, if you notice those 3 other DST files above? Those are not really needed, one of them is of the Original Cats Texture. This means your File size is Larger than needed, it's like having 2 Pictures rather than 1. The only way around this, as far as deleting those extra Files - is by using S4pe. Which really Bums me Out - Not to mention, this is the Stable Alice Version.
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Post by Deleted on Jan 20, 2015 11:06:45 GMT -5
This is the same File, without the extra DST images. Notice how much smaller the size is now? The .dds still doesn't function on Export, so as far as retexturing - Got to make your own.
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Post by Deleted on Jan 20, 2015 11:17:24 GMT -5
°Tested in-game same look, no prob. Normally, I would not use S4pe for anything - and I am sure orangemittens would say: "Use @ your own Risk - don't blame us for problems.". Personally, It deletes those unwanted files for me - until S4S can do it - gonna use it.
To be FAIR about the .DDS - and S4S: There could be an issue because I have Deleted the Back Shadow Plate, on the Original Mesh files. Not to say that S4S, will not Export Custom .DDS. It may not be able to Export MY CUSTOM .DDS because of that Back Plate. I delete those Back Plates to make my Files smaller - I have a Mental Thing about small files - The Smaller, the Better.
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Post by Deleted on Jan 20, 2015 12:23:20 GMT -5
Thanks a lot sim4germany.
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Post by Deleted on Jan 20, 2015 12:51:30 GMT -5
No, Thank You! Trudie55 - without your post, it would have been a Boring Day. Learned something Today - ruffled some feathers, so is Life.
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Post by Deleted on Jan 20, 2015 13:16:27 GMT -5
I put it in game and shift it little bigger and its just beautiful,perfect. Must say lot of thanks again. I can't do Blender yet but gonna try to get there. Image in game now:https://www.dropbox.com/s/def86ewtix1qfpj/elephant%20poster.png?dl=0
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Post by Deleted on Jan 20, 2015 13:37:38 GMT -5
Happy for you Trudie55! I have done nothing with Blender - Only deleted a few LOD meshes, which is why S4S is so Cool!
My main Blender goal is to make a Custom Sim animation Rig - Defining the Bones and Vertices to that Rig and go from there. Just waiting for Object Mesh Export and pick up from what I have learned, so far.
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