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Post by ohmykomu on Apr 28, 2016 5:42:56 GMT -5
Hi, I've made a new Dishwasher mesh but I'm having some issued with it being placed in-game. I'm assuming it's a weight problem, but looking in blender I can't find any issues. It's fully functioning and nothing seems whack with the animation and sim-use, but when I try to place it on a counter in-game all I get is the text "Must be placed on specific objects". It won't place on EA counters nor my own, but the EA Dishwasher it's based on places just fine on both. It can only be placed with bb.moveobjects, and then it works just fine. Can anyone help? The package file is here
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Post by MisterS on Apr 28, 2016 7:15:47 GMT -5
Hi there ohmykomu I just had a looksy, its too tall and is hitting the top of the bench which is a different mesh the counter, it has to be the same height as the original so it goes under the bench top.
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Post by ohmykomu on Apr 28, 2016 11:03:54 GMT -5
Hi there ohmykomu I just had a looksy, its too tall and is hitting the top of the bench which is a different mesh the counter, it has to be the same height as the original so it goes under the bench top. Hi, I don't think that's it. I've made a separate package just now with it shorter (exactly the same as the original) and it still won't work. The reason it's taller is that my counter has a VERY thin countertop and I've made sure the dishwasher in the package I uploaded sits below the bench top. To clarify the shorter version I just made gives the exact same result/problem.
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Post by MisterS on Apr 28, 2016 16:32:55 GMT -5
ohmykomu - I made it shorter and it worked, Ill take a pic
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Post by MisterS on Apr 28, 2016 16:41:12 GMT -5
All I did was drag the top verts down roughly to match the EA dishwasher.
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Post by ohmykomu on Apr 29, 2016 1:42:02 GMT -5
Wow, okay! I'll redo mine and see what happens Thank you!
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Post by ohmykomu on May 2, 2016 2:09:17 GMT -5
Okay, so I've tried this again and I can't get it to work. I've dragged down the verts and I get the same error message no matter what counter (ea or custom) I try it on. Not sure what's going on. updated package here
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Post by MisterS on May 2, 2016 4:24:14 GMT -5
Its still to high
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Post by ohmykomu on May 2, 2016 5:54:29 GMT -5
Got really confused as my mesh in my blender/studio is exactly the same height as the EA mesh. Finally figured out a fix - even the tall one functions now. Made a new package just to be sure and made sure the legs were ABOVE the red line. They all function fine now! Height doesn't seem to matter now.
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