|
Post by eronoel on Apr 22, 2016 10:56:57 GMT -5
I am wondering if there is anything that I can clone from EA that is just glass (no solids like g.father clock)? I looked and I couldn't find one ; has anyone found/used one?
|
|
|
Post by wingly on Apr 22, 2016 11:01:05 GMT -5
|
|
|
Post by eronoel on Apr 22, 2016 14:23:18 GMT -5
yea, I tried to do the tutorial wingly, but think maybe it was done with a different version of studio, because my names and categories were totally different :( So I was just hoping that someone knew of a glass mesh that didn't need to be changed
|
|
|
Post by j on Apr 22, 2016 16:43:36 GMT -5
Are you worried about the solid meshgroup? If so, you can reduce the "solid" mesh to 1 triangle, and stuff it somewhere it won't be seen, then do your mesh on glass. Otherwise the only object I can think of is the ice llama sculpture.
|
|
|
Post by eronoel on Apr 22, 2016 20:10:29 GMT -5
I'll try the tiny little solid; I tried the llama and was having issues with it for some reason.
**update** I did what you said J and that worked well; the glass is just like I wanted it. For some reason, when I cloned using the llama even when I had the same texture & spectacular the glass looked different.
|
|
|
Post by j on Apr 23, 2016 6:54:07 GMT -5
For some reason, when I cloned using the llama even when I had the same texture & spectacular the glass looked different. Well "glass" is normally a regular mesh that's set to "phongalpha" (or in rarer cases, "glassforobject" perhaps). Glassforobject will give a much more glossy bright saturated result (but it's not always ideal because meshes set to glassforobject do not automatically cast shadows so you'd need to import a custom shadow mesh, which is a headache for things like plants, since they don't come with shadow meshes and the game generates shadows for them automatically due to the alpha on the leaves). Llama is set to glassforobject. So if all your other tries were phongalpha, that would explain the difference in looks.
|
|