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Post by wingly on Apr 22, 2016 9:52:44 GMT -5
Hello everyone! I need some help. I am having difficulting creating the UV_1 map. UV_0 can be manipulated and morphed in any way you desire. However, UV_1 map has to be VERY specific. When I import a custom mesh, I can't figure out how to cut/unwrap the custom mesh to match EA's UV_1 map perfectly. If the UV_1 map does not perfectly match EA's UV_1 map then you can't morph the outfit in the game. I am wondering if anyone has figured out how to create the UV_1 map or is willing to work with me to figure out how to make a UV_1 map from scratch.
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Post by orangemittens on Apr 22, 2016 9:58:01 GMT -5
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Post by wingly on Apr 22, 2016 10:21:59 GMT -5
Yes. The post tells you how to morph and move the UV_1 map. However, it does not tell you how to actually make the UV_1 map.
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Post by orangemittens on Apr 22, 2016 11:03:50 GMT -5
You have to unwrap your mesh...the tutorial shows where EA typically marks theirs to unwrap.
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Post by wingly on Apr 22, 2016 11:11:15 GMT -5
I understand how to mark the mesh but I don't know how to actually unwrap it. I have tried smart unwrap, square...ect. No matter what I try, it does not turn out the same.
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Post by menaceman44 on Apr 30, 2016 13:08:56 GMT -5
I feel your pain. The only suggestion I was given was to unwrap it as close as you can get and then modify each vertex individually! I too couldn't actually get blender to unwrap the body mesh into a flat piece though. There were always parts overlapping.
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Post by eliavah on Apr 30, 2016 13:20:22 GMT -5
Check out the new tutorial I posted over at the CAS Tutorial section menaceman
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Post by orangemittens on Apr 30, 2016 14:45:54 GMT -5
menaceman44, the tutorial eliavah posted and linked above has helped a couple people already even though it's brand new...take a look as it might help you solve your issue too.
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Post by wingly on Apr 30, 2016 17:09:49 GMT -5
menaceman44 the tutorial by eliavah works extremely well! I am already testing it out on several meshes.
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