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Post by eronoel on Apr 20, 2016 16:18:54 GMT -5
I have a place setting that I made & textured it; it looks fine in studio, but in game it has a weird line on the fork area. I checked the uv, the mesh, the spectacular, the normal, everything that I could think of that might be causing that line. Not sure, what it is....any ideas? (p.s. i just show both the image with and without the spectacular, not because I think it has anything to do with spectacular but just because it shows up in both. Also, without spectacular isn't really "without" it just has a blank one.)
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Post by inabadromance on Apr 20, 2016 18:00:11 GMT -5
hi! i took a look at your blend and i spotted both a mesh issue and normals. To view how it's going to be displayed in game you need to change the shading to "smooth". To zoom in closely without anything dissapearing, you need to swipe and get the number circled in view to the lowest. As you can see, that part of the fork is not quite right. i would re make that part. Also, i recommend selecting the edges of the plates using the edge selection (it is marked in the second pic). Press ctrl+e and "edge split".
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Post by eronoel on Apr 20, 2016 19:31:25 GMT -5
Thank you inabadromance Also, very handy to know how to zoom in finally (I searched via google, but had trouble finding anything useful)
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