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Post by badgirl8 on Mar 29, 2016 10:17:15 GMT -5
Thanks i wish i am smart like you :D
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Post by orangemittens on Mar 29, 2016 12:12:38 GMT -5
Making low poly meshes just takes experience. If you work with it you'll get it
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Post by badgirl8 on Apr 2, 2016 0:07:40 GMT -5
Okay i have few more questions :D
How i can to make blue glass on just one part of object example vase or jar?
How to make overall shape in blender without breaking mesh?
How to correctly paste pictures into texture in gimp?(sometimes i got rainbow objects)
Sorry if i am boring ^^
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Post by orangemittens on Apr 2, 2016 9:16:21 GMT -5
Hi badgirl8, if you are making an object that needs to have glass parts and solid parts the easiest way to do that is to clone an EA item that already has that set up. A good example of an EA item that is like this is the Encased Scrolls item. This item has a glass dome sitting on a wooden base with little scrolls inside the glass dome. It has a single image and the part that is meant to be glass is in one mesh group while the solid parts are in a second mesh group. The mesh group that is meant to be glass has a semi-transparent texture on the diffuse image. To make that blue you would tint that semi-transparent part blue on your image.
I am not sure what you mean about making the overall shape in Blender without breaking the mesh. Could you show a picture that illustrates what you mean?
If you are seeing a rainbow texture in the game the most likely reason is that your image is not the right size. For some reason GIMP has a hard time sometimes retaining the size the creator wants it to save. You need to be sure your saved image has dimensions that are in powers of 2 (2n). Sizes that are good to use for the game include 128, 256, 512, and 1024. Each side of your image should be one of those numbers and opposite sides should be the exact same size so that you have a square or rectangle shaped image.
No worries that you're being boring ^^
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