|
Post by menaceman44 on Feb 21, 2016 10:55:53 GMT -5
You know how EA added some extra colours to some of the base game doors in the Dec 2014 patch? Well it bugged me that they didn't add the extras to all of the matching doors. I finally decided to have a go at adding them myself. I've only created the recolours for the double panel door so far and this is where I have hit a snag. I have altered the Prototype IDs so that the recolours all show up with the original door and this also appears to have made it so that the design tool will happily switch between the original white and the newly added colours without a script call fail. EA must have fixed that. My issue is that the game displays my added light brown colour as the default thumb instead of the original white. I still want white to be the first choice so that the catalogue looks consistent. I tried to change the swatch sort ordering number but I can't give my recolours a number further along than the EA original. I can make the number smaller, but not bigger. I tried a different route of creating a default replacement of the door and adding my recolours as extra swatches but this had a weird result of giving the door a low detail mesh thumbnail and the original white came last, so I scrapped that one. You can download the file from SimShare if you want to take a look. www.simfileshare.net/download/56576/
|
|
|
Post by menaceman44 on Mar 3, 2016 17:51:07 GMT -5
Anyone? I was hoping this would be a relatively simple fix that I was just overlooking.
|
|
|
Post by andrew on Mar 3, 2016 18:11:58 GMT -5
Hey menaceman44, This is because of the DevCategoryFlags in the Object Catalog resource. One of the bits on that field controls whether it is the default swatch on the list. Studio will automatically set the first one in the package to have it because that is usually the desired behavior with a recolor. I think that your first swatch is competing for the default position and wins because of the higher instance number. If you change that value from A0 to 80 like the other swatches I think that should fix your problem. Keep in mind that Studio may set it back to A0 if you re-open that package after changing it. This automation may be removed now that most packages have their default set but it was added in order to fix existing packages that at that time were having the last item show up as the first swatch (none of them were marked as the default so the game chose the last one).
|
|
|
Post by menaceman44 on Mar 5, 2016 7:11:38 GMT -5
Yep, that did the trick! Thanks. Onwards now to the remaining doors.
|
|
|
Post by orangemittens on Apr 2, 2016 11:44:28 GMT -5
menaceman44, EA has denied they fixed the design tool issue that causes the design tool to not work when .packages are merged into a single prototype ID: LINK. Do you have an item like this that reliably does allow the design tool to work? I could swear the little painting I showed at that link did allow me to switch between two versions of the painting (both merged into a single catalog entry) but it seems to only work sometimes. Not sure what to make of this.
|
|
|
Post by menaceman44 on Apr 2, 2016 14:17:55 GMT -5
If you download these door recolours that I made, you can take a look. They are grouped with the original white doors and happily switch between the white and my added colours with the design tool. bootstrap.modthesims.info/download.php?t=574132
|
|