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Post by robotnursery on Feb 20, 2016 13:59:15 GMT -5
hi everyone! this is my first project using sims 4 studio, and i haven't really got the terms down so I'll try my best! What my project basically is is that I've made a bow mesh, and tried to join it to a pair of childrens boots. The boots themselves came with two mesh layers, the neck of the boot and the base. I've joined the bow mesh and its duplicate to the bottom part of the boot mesh, and everything seems fine until I tested it out in game. (the boots in blender) (the boots in CAS) the bows seem to float independently of the mesh, even though ive merged the geometry into the single mesh layer. I've looked a bit online to try to find fixes, and I've heard something about reassigning the meshes to a rig/bone? But cant seem to find any explanation of how to do this, or if its even the right thing to do? Can someone take my hand and walk me through it? Thanks, and sorry in advance!
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Post by lavsm on Feb 20, 2016 18:33:47 GMT -5
This could also be a uv_1 problem. Would you mind uploading your package so it's easier to tell? The bows look cute!
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Post by robotnursery on Feb 20, 2016 22:43:17 GMT -5
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Post by brujah on Feb 21, 2016 0:35:32 GMT -5
This could also be a uv_1 problem. Would you mind uploading your package so it's easier to tell? The bows look cute! This is absolutely correct. The bow is not properly unwrapped on either uv map.
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