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Post by anakallia on Feb 19, 2016 19:44:30 GMT -5
So I worked on a set for quite a while and resized the shadows along with the mesh(s) in blender and I received this message.
"We cannot accept your creation at this time because your sun shadow has not been updated to reflect the new design of your recolor or mesh"
now is the "sun shadow" something different, like in the warehouse section of S4S? I've never gotten this message after a submission.
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Post by lavsm on Feb 19, 2016 20:38:10 GMT -5
The sun shadow is an untextured version of the mesh that the game uses to render outdoor shadows (Shadow Lod in the Meshes tab). See step 18 in this tutorial.
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Post by anakallia on Feb 20, 2016 19:58:53 GMT -5
i'm not creating a new object, just changing its size from the original (its a base game item). I changed the size of the original shadow mesh, i shouldn't have to delete it.
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Post by MisterS on Feb 20, 2016 22:10:53 GMT -5
anakallia upload your package somewhere and we can have a look at it
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Post by anakallia on Feb 21, 2016 15:13:16 GMT -5
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Post by Kiara on Feb 21, 2016 16:08:32 GMT -5
Anakallia I took a look at your package and the issue with your sunshadow is that you imported the plane "drop" shadow from your mesh into the sunshadow option. You need to import the actual frame mesh as your sunshadow or create 4 small squares the same size and position of your mesh and reimport that as your sunshadow. Here's a photo:
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Post by anakallia on Feb 28, 2016 19:14:48 GMT -5
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Post by Deleted on Feb 28, 2016 22:01:20 GMT -5
I'm not seeing a problem, the size looks fine to me. How small did you want it?
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Post by orangemittens on Feb 29, 2016 8:27:40 GMT -5
The white part of the plane under the sofa will be invisible in the game. The only part that will show up is the grey shadow part that is underneath the sofa. It will show up semi-transparent so that it looks shadowy. Put the item in the game and take a look at it. I agree with D4S...in the game this will look just fine.
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