|
Post by yunanesca on Feb 19, 2016 17:19:21 GMT -5
was using s4s studio 1.4 but now i updated to 1.5 and se if this changes ... Nope Ok so I'm in process of creating a blend pose for member it works other than in blendr the mouth is open which is want: but in when tested game it not shows it's not ~.~i knowen I've had this issue before an it worked prior but now it like not.
|
|
|
Post by orangemittens on Feb 19, 2016 17:51:31 GMT -5
Hi Yuna, are you making this as a default override or as a new .clip?
|
|
|
Post by yunanesca on Feb 19, 2016 18:37:08 GMT -5
yes I also have SS helping but it se to work I think on her end I'm still not have any improvments >.<: I keep mising some thing.
|
|
|
Post by yunanesca on Feb 19, 2016 18:50:41 GMT -5
we've narrowed it down that it could be the animation i'm using or something I'm doing wrong with the jaw so far I even update the studio.
|
|
|
Post by yunanesca on Feb 19, 2016 20:24:21 GMT -5
and it would default but code I used was "a_idle_watch_01_seated_x" I assume this one dosn't have a jaw rig? so I tired this with my other one which is the " a2a_generic_GS_callOver_x " which I know has one but is constant animation. it fuctions with this one it seems.
|
|
|
Post by yunanesca on Feb 20, 2016 0:25:37 GMT -5
orangemittens ok this issue has been fixed it's function thank You sweetsorrowsims help I really though I had go get crowbar to open that sims mouth Lol.
|
|
|
Post by sweetsorrowsims on Feb 20, 2016 9:41:45 GMT -5
yunanesca I am just glad you we got it to work, although it didn't work with the original override, we put it in a new blank .blend. orangemittens is there not a way to add the SupressLipSync? Or will that crash it? I tried to read through the forums last night trying to figure something out, but could not find how to add it.
|
|
|
Post by orangemittens on Feb 20, 2016 10:36:49 GMT -5
Hi sweeetsorrowsims and yuna, if you are using a .clip exported from Studio (that is you are not making a default override) Studio will give you a .clip that is all set up to allow jaw movement. If you are using a default replacement .clip that .clip may or may not be set up to allow jaw motion depending on which .clip it is that you chose for your override. That is why I asked above what type of .clip you were using for the project Yuna. If you have chosen a default override .clip that is not enabled to allow jaw motion you can edit the .clip in the Warehouse so that it will allow jaw motion. This was discussed in the Pose tutorial thread but has gotten sort of buried by all the other posts in that thread. I will write up a brief minitutorial that shows how to do this...it's very easy
|
|
|
Post by sweetsorrowsims on Feb 20, 2016 10:50:52 GMT -5
Thank you OrangeMittens. I knew there was a way and searched through the pose thread but couldn't find out how to add it in. Very kind to so a mini tutorial
|
|
|
Post by yunanesca on Feb 20, 2016 11:02:16 GMT -5
yay I was a bit confused at first how I messed that >.<
|
|