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Post by roymishali on Feb 16, 2016 1:52:45 GMT -5
I was following @countrykris tutorial on how to move an object's slots and I can't make it work. I want to change a decoration slot on a table, so I found the slot in Blender, it's called _deco_sml_1, and I changed it's location in Blender. I copied the bone's new X,Y,Z location from Blender and pasted those new numbers inside the rig instance in Sims 4 Studio, in the Bones section. After pasting the XYZ values, I copied the new Position value from the bones window and pasted it in the ContainerSlots window in the Transform line, but then this line gets highlighted with a red border and says: And it won't let me save the new transform values. I don't know what is the problem. Any ideas?
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Deleted
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Post by Deleted on Feb 16, 2016 2:09:27 GMT -5
You are missing numbers. The full matrix is 1,0,0,0,0,1,0,0,0,0,1,0,Your X here,Your Z here,Your Y here,1 But since you are only moving a slot and not adding a new one. All you need to do is use the cheat rigsync to apply it in the container.
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Post by femmejean on Feb 16, 2016 2:18:01 GMT -5
Oh wow @d4s that is super neat! Does the same apply when removing slots or do you have to delete those manually?
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Post by MisterS on Feb 16, 2016 2:19:03 GMT -5
Remove the negative from your y axis too. If blender says - y or plus + y its the opposite in studio.
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Post by MisterS on Feb 16, 2016 2:22:10 GMT -5
Oh wow @d4s that is super neat! Does the same apply when removing slots or do you have to delete those manually? You have to remove them manually, the rig sync only "syncs" changes, its the same if you ad slots, you have to manual ad the container slot too, unless they have changed something since the last time I did it.
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Post by Deleted on Feb 16, 2016 2:23:10 GMT -5
femmejean on removing you have to go in and manually remove it.
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Post by roymishali on Feb 16, 2016 3:13:04 GMT -5
@countrykris Thank you! I used 'Sync rig changes to slot' and the numbers on ContainerSlots updated, now the new slot location works, but I don't understand the new values that were added to my XYZ values.
After applying 'Sync rig changes to slot' the values are:
Only the values I highlighted in color are my XZY values I copied from Blender. What are those numbers at the begging of the line? What to they indicate?
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Post by roymishali on Feb 16, 2016 3:53:40 GMT -5
Looking at EA's slot values, the numbers at the beginning are round numbers, while my numbers have a decimal point. But I still can't figure out what are those numbers.
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Post by orangemittens on Feb 17, 2016 14:08:41 GMT -5
The extra numbers are rotation numbers. If the orientation of the bone is not Identity then there will be rotation numbers in the slot matrix and when someone puts something in that slot it will not be facing forward.
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Post by roymishali on Feb 18, 2016 0:25:09 GMT -5
Thanks orangemittens ,I get It now! :D But which numbers indicate which rotation axis? Usually rotation also have 3 axes - XYZ, but in S4S there are 12 values separated by commas. I tried to change these values, and it really rotated the object in the game, but I still don't understand which value rotates which axis.
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