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Post by rockroach on Feb 15, 2016 21:16:36 GMT -5
Hi, im new to this modding community and interested in learning how to mod. im starting with simple things first. but the problem is i encountered an issue regarding the texture of an edited mesh. i dont know how to explain t properly so i'm gonna let the pictures speaks. so i'm interested in this cute top right, and im trying to mod it by removing the white T-shirt. i extracted the mesh and edited it with blender and then when i imported back the mesh to the sims studio, it become like this: the red arrows shows the part which i expected not to be textured because it should be the sim's flesh. for the lower white part it's okay because i can just erase the texture for white T-shirt. but for the upper parts i dont know what to do about it, because it's behind the garment. so I need help regarding this issue i encountered. thanks.
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Post by femmejean on Feb 16, 2016 2:31:42 GMT -5
I commented on something similar here: postI can't explain exactly why it happens, my english isn't top notch today, I apologize. But it works the same.
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Post by SimLaughLove on Feb 16, 2016 14:39:24 GMT -5
Did you fix the alpha of the texture? On the alpha channel, it should be black where the white shirt would normally be.
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Post by Julie J on Feb 16, 2016 15:26:19 GMT -5
I already did this top and I had to do the UV map on this one so the flesh part does not overlap the shirt part as well as editing the textures like in the post above sims4studio.com/post/29656You can have a look at mine and see how I did it
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