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Post by femmejean on Feb 12, 2016 15:30:38 GMT -5
I made a teacup like this yesterday, but decided today to remesh it as it looked weird in game. However, the new mesh displays the same issues. The vertices at the bottom are dark (could be fixed by edge splitting?) then the top row of faces are much lighter, or rather, those "in between" are much darker than they should be. Before importing it into the game, I have made sure to remove all doubles and change the shading to flat, but the issue remains. If anyone has encountered the same problem and knows how to fix it I'd be much grateful, if not, I can post the blend and/or package if someone wants to take a look at it.
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Post by Kiara on Feb 12, 2016 18:46:48 GMT -5
When this happens to me, usually it's a texture issue (normal, somemap) but I tend to just try out all solutions until it looks right. Have you checked your textures and if that's not the issue perhaps, upload the package so it can be further looked into.
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Post by arwenkaboom on Feb 12, 2016 18:49:29 GMT -5
Split edges in your 3d program.
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Post by orangemittens on Feb 12, 2016 19:29:06 GMT -5
Hi femmejean, when you remove doubles this will cause the normals on the surface of your object to become smoothed. If there is an edge that was smoothed the light will hit the item in an odd way causing issues like the one you're showing. An edge split should fix the issue and you will be able to see the results of your change in Studio's model viewer. Usually when this kind of issue is fixed the object in the viewer will lighten a little when you import the fixed mesh.
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Post by femmejean on Feb 13, 2016 5:09:23 GMT -5
I applied edge split to the top and bottom edges, now the whole thing is dark. I really don't know what I'm doing wrong here. Edge splitting the whole thing would just make it look square-y, no? :/
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Post by arwenkaboom on Feb 13, 2016 14:05:41 GMT -5
Did you apply texture over baking? To me the second looks more even than first one, which means edge split did its job of removing uneven shadows. It seems like very dark baking.
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