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Post by SimLaughLove on Feb 9, 2016 2:09:11 GMT -5
Hello! I've been repackaging some of the stuff I created months ago to release to the public and I've noticed something that I can't figure out how to fix. The first pair I've already released on tumblr and didn't notice the seam until I was getting the 2nd pair ready for release. The pants labeled "old" were created in August, the pants labeled "new" are new packages that I created recently using the same mesh/textures from my WIP folder (nothing has been altered). I used the stuff in my WIP folder and not stuff extracted from the old package (because I noticed that when you export a mesh from S4S you have to remove doubles again before import even if double were removed before the initial import... ok that was confusing when I re-read it but yeah I think S4S makes it so you have to keep removing doubles after an export). I remade the packages so that the username I use on tumblr is the same as the creator name in the package, instead of my real name (which I was using for personal creations). When I tested it out in game to make sure all the colors matched up with the swatches and thumbnails, I noticed a seam slightly below the knee where the two groups meet. The doubles have already been removed from each group and usually that removes any shininess or seams I see in game so I make sure to do that before I import to S4S. I checked to make sure doubles were removed but still that seam is still there on the new package, but not the old package. The only thing different is the version of S4S I used to make each package. I used whatever was current back in August 2015 for the first package and 2.6.1.4 for the new package. Any ideas on how to fix this seam? I've noticed this only appears on meshes with more than one group, I haven't noticed any strange seams on meshes with just one group - at least for me anyway. It's not super noticeable, but now that I know it's there my eyes are drawn to it!
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Post by Kiara on Feb 11, 2016 23:26:49 GMT -5
My first thought is to remove doubles but you've seemed to have covered that already. If you'd like, you can post your package file so I or someone else can have a look. Oh btw, I have been able to fix an issue like this but it's a little tedious and I am not 100% certain it would work. For a top I was making, I ended up doing this: - duplicate all groups
- combining them
- remove doubles
- divide them back up into their separate groups using the original groups as reference points.
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Post by femmejean on Feb 12, 2016 0:32:45 GMT -5
Oh btw, I have been able to fix an issue like this but it's a little tedious and I am not 100% certain it would work. For a top I was making, I ended up doing this: - duplicate all groups
- combining them
- remove doubles
- divide them back up into their separate groups using the original groups as reference points.
I've done this too, but with shoes, and it worked wonderfully for me. Well mostly I did it because of the weight paint but it fixed my problems with visible seams as well
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Post by SimLaughLove on Feb 12, 2016 3:45:44 GMT -5
I tried combining, removing doubles, then dividing them again as you both suggested, but when I tested in game, I still get a seam below the knee.
I also have a skinny version of these jeans that are doing the same thing, for me, it seems to be just meshes with multiple groups. I tried joining them as one group, but I can't because then the bottom part of the leg doesn't disappear when boots are worn D:!
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Post by SimLaughLove on Feb 23, 2016 0:49:57 GMT -5
I completely remade the mesh and remade the package with the latest version of S4S (2.7.0.0 jackpot) and I'm still getting this little seam issue. I'm not sure how to fix it as the only thing I've altered on the mesh was at the hip area (adding the belt). I also tried joining all groups, removing duplicates and then divided it back into the original groups on the new mesh. I tried adding it in game with a blank bump, RLE2, and RLES images just to see if maybe there was something in the textures messing it up, but I think it's a mesh issue that only appears in game because it looks perfect in studio. I looked at the weight paint and vertex paint but everything there looks good too. Here is the new package.
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Post by Kiara on Feb 23, 2016 4:58:11 GMT -5
Annarchy, i'll go update my s4s version and take a look for you. If I find a resolve, i'll post here Okay, so I downloaded the new version of studio - attempted to fix your mesh by doing all the steps you already did, I even attempted to redo it from scratch but for some apparent reason, it seems as though the mesh is "broken" inside Blender for some reason. It was fine before exporting, but once loaded in blender that darn seam appears. Again, it's not apparent in studio but definitely in blender and within game. I even attempted to delete that entire section and just the extrude edges, but the seam was still there. I even tried it with a new jean base making sure to exclude that portion with the seam and use the new jeans for that section - still broken. Hopefully someone else can get this working.
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Post by SimLaughLove on Feb 23, 2016 14:01:37 GMT -5
I'm not sure if it breaks when exported/imported in/out of studio or if blender is breaking it.
I have the exact same pants that I made back in August 2015 with whatever version of studio was current then and they work perfectly (as shown in the picture above), but if I export that mesh and then import back in studio I get that seam (so I basically can't create a new package with the mesh). I wish I had kept the previous versions of studio so I could test this. But I only have versions 2.6.1.0 - 2.6.1.5 Sugar and then this new version of jackpot).
I'm having that problem with all the pants I've recently made (that have more than one group), the skinny jeans version that I made recently also has that seam.
Hopefully it's something that can be fixed.
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Post by peacemaker on Feb 23, 2016 22:42:26 GMT -5
Removing doubles only works when the seam is part of one mesh group, but what you have here is the edge of a mesh group. Blender is unusual in the way it smooths groups compared to other programs. It is all auto smoothing of separate groups, and you can't seem to smooth multiple groups as one without merging them. Merging is not ideal in this case since you need the separated mesh parts at the bottom for the different shoe types which hide sections of the mesh depending on the coding and type of shoe (they do the same things with tops too). It is one reason I generally don't mess around a lot with multi-group CAS objects. I did ask untraditionalnerd about this issue previously myself, and he suggested making sure that all mesh groups are set to the flat shader before saving. I don't know if this works as I have not tested it myself (I generally work with the smooth shader on so i can see seams that need removing or where i need to create them) but it may be worth a try.
There was a similar issue that arose with the neck seam and was fixed upon import though an update with the s4s programming. If this can't be fixed with the way we handle meshes in blender, perhaps it can be handled upon importing the mesh? I am not sure if that is possible though. I am still learning blender myself, and still searching to see if you can smooth over multiple mesh groups, but i have yet to find out if that is even possible.
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Post by orangemittens on Feb 24, 2016 9:48:16 GMT -5
Hi annarchy, it is definitely the case that if you import a mesh to Studio and then export the same mesh from Studio that you will see new doubles that weren't in the original mesh you imported. This is because the game requires a certain set up in order to render the item properly and Studio sets that up so your item will work in the game.
If I'm understanding your first post correctly you made this garment back in August and the resulting garment looked fine. You've now remade the garment using the exact same .blend you used in the first place and the resulting garment has a seam that you can't get rid of. If this is the case could you post the original garment, the one labeled "old" below, the new garment, and the .blend you used to make these two pairs of jeans.
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Post by SimLaughLove on Feb 24, 2016 14:31:29 GMT -5
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Post by orangemittens on Feb 24, 2016 16:32:11 GMT -5
Thanks for posting the .packages and .blends. I've downloaded them and I removed the link to the old .package also. It looks like what's happening here is that this was made during the brief time period that Studio had compatibility with Blender 2.75 in beta testing. We had so many issues with that feature that would have taken a lot of time to deal with that we put compatibility with that Blender version on the back burner. Studio Jackpot, like every version of Studio before or since that brief experiment, uses only Blender 2.70. 2.75 had an incompletely realized improvement in its ability to handle normals in certain situations and your mesh fits the bill for the situation where the improvement paid off. The material you sent may help to create a means for allowing Studio to work more successfully with meshes that are like this...I can't promise anything but it would be nice to fix this issue once and for all.
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Post by SimLaughLove on Feb 24, 2016 19:06:45 GMT -5
Oh! I didn't even think of using the other version of blender. I just remember using a different version of studio, because I like to use whatever is current!
I hope it can be fixed!
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