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Post by Industrisims on Jan 29, 2016 18:02:08 GMT -5
Ive recently been working on a custom kitchen mesh utilizing S4S new feature to create multimesh items . When it came time to generate thumbnails I went ahead and placed each mesh in game an then selcted each swatch (45 meshes later ) then proceeded to exit my game and reopen the files in S4S to do the new thumbnail overlay , however all the thumbnails were jumbled , figured out that for sets like these , one needs to only generate the initial counter , island and upper cabinet , not all . this allows the thumbnails to stay with the correct meshes .... if that makes sense , Also unsure how to see the thumbnails for all the other meshes , Ive tried selecting the mesh in s4s and then going back to catalog tab , but thumbnails dont update . maybe im doing it wrong ?
Ps should be up in my creator studio and tumblr today hopefully
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Post by Julie J on Jan 29, 2016 18:12:19 GMT -5
I usually make the thumbail first and then import it in. After that I use the new option with 2.6.1.2 to have it on all the other recolours
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Post by orangemittens on Jan 29, 2016 18:15:10 GMT -5
Studio is already having some issues with thumbnails since the last EA patch. We're trying to sort that out. I cannot be sure that the issue you're describing isn't because of that or because of something specific to the multimesh .package which is also new for Studio. If you post or PM me the .package the problem can be investigated to see what's going on.
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