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Post by tomfrostt on Jan 27, 2016 13:41:06 GMT -5
Hi, just a quick question! If I was to mesh an item of clothing in a program such as z brush or marvelous designer (still using the sims 4 avatar models) then I imported the mesh items in to blender, would they be able to work properly with weight painting/transferring and stuff like that? I am aware that these programs use different scaling/axis so they have to be changed once in blender but just in general, would the meshes still be compatible? Thanks!
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Post by fufu508 on Jan 27, 2016 17:20:37 GMT -5
Hi tomfrostt, did you already attempt either of these? It sounds like it could be useful especially if Marvelous Designer and ZBrush do something more easily or better than Blender. I personally don't have either of these two to give you my experience. If it did work what would be some of the things you'd rather do there than in Blender? I know there are threads elsewhere in this forum talking about other programs like Autodesk Maya and Milkshape and importing from them into blender so hopefully folks who use those might be able to share their insights.
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Post by tomfrostt on Jan 28, 2016 12:24:07 GMT -5
Hi tomfrostt , did you already attempt either of these? It sounds like it could be useful especially if Marvelous Designer and ZBrush do something more easily or better than Blender. I personally don't have either of these two to give you my experience. If it did work what would be some of the things you'd rather do there than in Blender? I know there are threads elsewhere in this forum talking about other programs like Autodesk Maya and Milkshape and importing from them into blender so hopefully folks who use those might be able to share their insights. Hi, it's not that they really do things better or easier it's just that I have lots more experience with them than I do blender so naturally they are my preferred programs to use!
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Post by orangemittens on Jan 28, 2016 16:05:37 GMT -5
The short answer is that a mesh is a mesh. If you can import the mesh into Blender, map it, weight it properly, unwrap the second UV for it, and vertex paint it then it will work in the game.
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