Post by llamacorn on Jan 23, 2016 19:01:57 GMT -5
I've tried everything I could think of doing but being relatively new to this, there wasn't much I could think to do.
This is the mesh I've tried to import: .blend file
And this is the error message I get in case anyone knows what to do to fix this:
The Sims 4 Studio - Version 2.6.1.1
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "<string>", line 30, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\cas\blender.py", line 34, in save_geom
mesh_data.calc_tangents()
RuntimeError: Error: Tangent space computation needs an UVMap, "(null)" not found, aborting
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 266
at S4Studio.Blender.BlenderUtilities.ImportGeom(String custom_blend, String custom_geom, Int32 body_type, String cut) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 366
at S4Studio.MainWindow.<>c__DisplayClass46.<ImportFromBlenderButton_OnClick>b__45() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\MainWindow.xaml.cs:line 824
at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "<string>", line 30, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\cas\blender.py", line 34, in save_geom
mesh_data.calc_tangents()
RuntimeError: Error: Tangent space computation needs an UVMap, "(null)" not found, aborting
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 266
at S4Studio.Blender.BlenderUtilities.ImportGeom(String custom_blend, String custom_geom, Int32 body_type, String cut) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 366
at S4Studio.MainWindow.<>c__DisplayClass46.<ImportFromBlenderButton_OnClick>b__45() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\MainWindow.xaml.cs:line 824
at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
If anyone can help fix the mesh, I would greatly appreciate it!! Thank you!
This is the mesh I've tried to import: .blend file
And this is the error message I get in case anyone knows what to do to fix this:
The Sims 4 Studio - Version 2.6.1.1
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "<string>", line 30, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\cas\blender.py", line 34, in save_geom
mesh_data.calc_tangents()
RuntimeError: Error: Tangent space computation needs an UVMap, "(null)" not found, aborting
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 266
at S4Studio.Blender.BlenderUtilities.ImportGeom(String custom_blend, String custom_geom, Int32 body_type, String cut) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 366
at S4Studio.MainWindow.<>c__DisplayClass46.<ImportFromBlenderButton_OnClick>b__45() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\MainWindow.xaml.cs:line 824
at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException: Traceback (most recent call last):
File "<string>", line 1, in <module>
File "<string>", line 30, in <module>
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\cas\blender.py", line 34, in save_geom
mesh_data.calc_tangents()
RuntimeError: Error: Tangent space computation needs an UVMap, "(null)" not found, aborting
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 266
at S4Studio.Blender.BlenderUtilities.ImportGeom(String custom_blend, String custom_geom, Int32 body_type, String cut) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 366
at S4Studio.MainWindow.<>c__DisplayClass46.<ImportFromBlenderButton_OnClick>b__45() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\MainWindow.xaml.cs:line 824
at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 67
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
If anyone can help fix the mesh, I would greatly appreciate it!! Thank you!