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Post by Elegant Lily on Jan 20, 2016 19:52:17 GMT -5
Ok so i just finished creating a skirt for female child and i did everything like assigning bones and all but it isn't coming out right when i import it to s4s. I can't see any legs, the texture of the skirt is meant to be plain white but it looks weird and also when i rotate, part of the skirt disappear. What is wrong with it? HERE is a picture.
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Post by orangemittens on Jan 20, 2016 21:06:11 GMT -5
You have not assigned the cut numbers correctly. EA meshes have a cut number in Blender. Studio uses that cut number to determine which mesh to replace. If your mesh has the wrong cut number Studio cannot replace the EA mesh with your mesh. If you aren't sure how to change the cut number post again
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Post by Elegant Lily on Jan 20, 2016 21:17:49 GMT -5
I actually did change the cut number if you need the file i can send it to you
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Post by Elegant Lily on Jan 22, 2016 17:28:13 GMT -5
Could someone at least answer me? I noticed that when i was uv mapping, as i moved the selected map, the color of the mesh changed in the 3d view. It is taking the color form of the flattened body. How do i change it? everything else is working perfectly.
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Post by orangemittens on Jan 22, 2016 17:33:09 GMT -5
Post your .package and someone can help
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Post by Elegant Lily on Jan 22, 2016 18:49:35 GMT -5
I think i figured it out though. I just imported a new dds file into blender and move the cloth map into it so it displayed the color. But one question, let's say i created a new skirt and i want to assign bones to it, Can i join a nude bottom with the mesh instead? Will it work or do i have to individually assign bones to it?
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Post by Elegant Lily on Jan 24, 2016 8:40:47 GMT -5
Anyone? :-/
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Post by Kiara on Jan 28, 2016 14:53:52 GMT -5
Usually you can use the weight transfer option by transferring the weights from an ea mesh to your new mesh. I also believe that with the new S4S update, if any bone assignments area a little bit off, the program will auto fix it for you. Here's the tutorial: www.sims4studio.com/thread/81/weight-transfer-blender
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Post by orangemittens on Jan 28, 2016 16:09:09 GMT -5
kiararawks is correct and you should transfer weights to the skirt. If the skirt is not weighted it will not show up in the game. You will also need to unwrap it for the second UV and vertex paint it.
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Post by lilioverkill on Jan 29, 2016 7:20:03 GMT -5
So, hey. I'm with a problem with mesh here.. When I upload my mesh to S4S it show perfectly, and when I put it on game, I have a floating head.. Any reasons why this might be happening?
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Post by Elegant Lily on Feb 12, 2016 11:44:47 GMT -5
Are you sure you assigned the bones well and did you color paint it to match ea's color paint?
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