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Post by monkeysimmy on Jan 17, 2016 22:45:43 GMT -5
After i learned basic frankenmeshing in CAS tutorial thread, I have tried to multiple frankenmesh by combining multiple part of several CAS item to one clothing. Before retexturing, i have test it in game and the mesh's result is distorted badly. Is it a problem from bone assignment or weighting? or is it uv_1 problem (which i haven't learn it yet) It should be looked like this. I edited only at top body part ( shoulder , clavicle ) and i don't know why right leg part is affected,too. Here's package file. www.mediafire.com/?sji166tkwrtzt1jBlender file: www.mediafire.com/?spsd3hvh6fnxa5sI think it's a complicated issue and beyond my beginner's skill. thank you in advance
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Post by inabadromance on Jan 20, 2016 14:55:17 GMT -5
What exactly are you trying to frankenmesh? All EA's items have everything done already.. if you mix tops & bottoms for example.. there's no weight or uv_* editing to be done.
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Post by monkeysimmy on Jan 23, 2016 11:36:39 GMT -5
Thank you for response to my problem. I think i figure it out. It's because of uv_1. It comes from my edited piece of accessory attached to clothing that mapped to uv in wrong place (original one was mapped to "extra slot" part while my new one is mapped to "body" part. I will upload my result when it is finished. (my whole week was too busy with routine work.)
Edited: So far it's not rly uv_1 cause (since original one and edited one has similar mapping region. (my bad to assumed it too early.) I will approach to vertex group issue next.)
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