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Post by leo4sims on Jan 12, 2016 11:13:59 GMT -5
Hi, First you may want see i have permission to convert kativip objects. (I always ask before converting if they are not retired!!!) HERE is my converted object. It has really weird shadows that i have never seen before. I did everything what i learnt from here but coudnt fix. Can someone please check the problem when have time
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Post by leo4sims on Jan 12, 2016 11:15:54 GMT -5
By the way first textures was 1024, i changed to 512 as i seen a post about it here. But it also didnt fixed the problem
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Post by MisterS on Jan 12, 2016 11:17:29 GMT -5
Something is wrong with the download, I click on it and nothing happens
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Post by leo4sims on Jan 12, 2016 11:19:51 GMT -5
Sorry can you check now?
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Post by MisterS on Jan 12, 2016 11:35:35 GMT -5
Im unsure what weird shadows you mean and I know nothing about converting so I wouldn't know your workflow but - The UV map is wrong the bottom is overlapping the fur and from some reason there are bits of what seems to be flooring on your texture, part of the dog UV is on that
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Post by leo4sims on Jan 12, 2016 11:37:21 GMT -5
oh i see that cause shadow problems?
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Post by MisterS on Jan 12, 2016 11:44:50 GMT -5
I dont know but it wouldn't be helping. When there is a problem anything that could be causing it needs to be fixed.
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Post by leo4sims on Jan 12, 2016 11:46:32 GMT -5
I See . thank you very much for checking
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Post by MisterS on Jan 12, 2016 11:50:29 GMT -5
All the bottom part of the mesh where it is highlighted on the UV map, has to come off where it is overlapping the fur. Unless textures on things are exactly the same, overlapping UV's cause all sorts of visual issues.
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Post by leo4sims on Jan 12, 2016 11:52:30 GMT -5
i need to work on uv mapping to fix it then:(
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Post by andrew on Jan 13, 2016 19:44:50 GMT -5
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Post by leo4sims on Jan 14, 2016 14:15:54 GMT -5
yes i did that. also didnt fixed the problem:(
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Post by daer0n on Jan 15, 2016 22:03:45 GMT -5
I checked the mesh, it looks fine for me here. The reason why there are pieces of flooring on your texture is because the person that made the mesh used a picture as a texture for their mesh (since they based their mesh on that picture), which was a dog lying on the floor, and when they cut out the dog from the picture to put use as a texture on their mesh and they didn't cut the floor out, but the mesh seems to be fine.
Meshes will look messed up sometimes when you decimate them to lower the polygon count, which is what I see they've done with this mesh. As far as the weird shadows that you mention, they seem to be weird shadows due to the actual shadows from the dog laying on the floor in the picture that they used as texture, unfortunately, you can't get rid of those unless you re-texture it.
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