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Post by rasnea010822 on Nov 19, 2024 16:18:36 GMT -5
Heyy, Im new to creating cc to sims 4. I use blender and I just finished my first object, a stove. I used the stove from cottage living When i look in s4s and blender it looks right. but in game the texture or uv (IDK) looks wrong. Have i done something wrong? Can someone take a look? The link to the blender file: link
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Post by mauvemorn on Nov 19, 2024 16:34:19 GMT -5
Hi. - in objects the first uv map in the list controls how textures are projected on the surface of the object while the second one is for interaction with the sunlight. You have three uv maps that serve the first purpose. You need to separate the mesh by the content of the map, delete unnecessary uv maps from each, rename them to uv_0, join again, edit uvs to avoid overlapping. After that ypu just duplicate uv_0 and rename it to uv_1; - the uvs must fit in the uv space; - the unmoving part of the mesh needs to be assigned to the transformbone; - select and delete things more carefully. Select everything with A and Mesh - clean up - delete loose
Basically, clone an original oven again, check how these steps are done, recreate
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Post by rasnea010822 on Nov 20, 2024 10:22:43 GMT -5
hi, thanks for the answer. I have no idea how to do all that lol :-X I dont know if i´ll just give up tbh...this seams to complicated
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