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Post by octetsica on Nov 19, 2024 11:52:43 GMT -5
I am trying to create a full body costume using the skeleton mesh, hair mesh, dress mesh, and shoes mesh. My issue I am experiencing lies within the top section of the dress. I used all of EA's weights for each item as well. I had a previous issue before where only the dress floated until I followed a tutorial link below to fix it. Now the issue is where the top section is dragging, but it also flickers immensely in create a sim.
old issue before the tutorial:
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Post by mauvemorn on Nov 19, 2024 14:02:32 GMT -5
Hi. Your item is meant to be split the same way the original one was. Clone the original bonehilda, export the blend, open, check how it is split, split yours the same, assign corresponding cuts, import in the bonehilda package. If you will replace or embed all resources, it will be a standalone package that requires no paranormal Also, make sure your s4s is recent so that it deletes all unused bones upon import
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Post by octetsica on Nov 19, 2024 14:52:13 GMT -5
Hi. Your item is meant to be split the same way the original one was. Clone the original bonehilda, export the blend, open, check how it is split, split yours the same, assign corresponding cuts, import in the bonehilda package. If you will replace or embed all resources, it will be a standalone package that requires no paranormal Also, make sure your s4s is recent so that it deletes all unused bones upon import Hello. I am using the Jungle Adventure Skeleton not the bonehilda from paranormal. So, would this still apply for that as well?
Is there a tutorial for this section "If you will replace or embed all resources, it will be a standalone package that requires no paranormal" that would help me.
From what I understand, the reason the top section of the dress is glitching is due to the cuts and not my weights correct?
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Post by mauvemorn on Nov 19, 2024 14:59:35 GMT -5
It is because of the structure of the file. You are meant to replace calves with calves, not with the top+bottom affected by very different bones and a different set of slot rays.
Yes, do the same with the sceleton, although it may not have breast bones. You can delete breast bones and normalize weights
Tools - Modding embed all externally referenced resources
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