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Post by wheeler on Nov 9, 2024 17:44:30 GMT -5
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Post by mauvemorn on Nov 9, 2024 18:09:51 GMT -5
Hi. All proper CAS items use the same uv space divided by category. So if two items have textures in the hat area, you have to not only change their category but move textures and uvs that project them This tutorial shows how to do this, but instead you can put textures and uvs in the space for glasses sims4studio.com/post/203181
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Post by wheeler on Nov 9, 2024 20:57:17 GMT -5
Hi. All proper CAS items use the same uv space divided by category. So if two items have textures in the hat area, you have to not only change their category but move textures and uvs that project them This tutorial shows how to do this, but instead you can put textures and uvs in the space for glasses sims4studio.com/post/203181I got to exporting the layers from photopea and overwriting the old files with the edited ones but now I'm lost. When I go to blender > file > append none of the files are showing up. Do I use different files then the ones I exported from photopea?
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Post by mauvemorn on Nov 10, 2024 0:59:00 GMT -5
When you open Lod 0, is the circlet in the scene or is it missing?
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Post by wheeler on Nov 10, 2024 10:33:40 GMT -5
When you open Lod 0, is the circlet in the scene or is it missing? I don't have any files that saved as LOD. Unless it's not a file and that might be my confusion. This is my first time trying to do this.
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Post by mauvemorn on Nov 10, 2024 14:31:05 GMT -5
When you export all resources with the cheat or with Tools - Studio - Export all, s4s creates a folder in the same location as the package file with all resources in it. Inside of it are four .blend files named LOD 0, LOD 1, LOD 2, LOD 3. The idea is to temporary combine all of them to edit all at once.
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