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Post by peachyfaerie on Nov 2, 2024 16:42:15 GMT -5
Hey everyone! I'm making some heterochromia eyes and I'm following this tutorial: The problem is, this method sort of broke after the Lovestruck update. I've successfully changed the UV map placement to another location and placed the texture there, but the texture is twice the size of the normal eye texture. The blue eye is the non-default I made and the brown is the heterochromia option. This method worked when I tried it a couple years ago, but after Lovestruck I guess it's not working entirely as intended. Is there a way to fix this other than attempting to rescale the UV map and the textures? I have 105 swatches so if there's an easier method I'd prefer that haha Here is my package file and heterochromia blend file: drive.google.com/drive/folders/1gIt7eoVbYMwbexI_9BEDmpg1UiEiNLCg?usp=sharingThanks in advance!
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Post by mauvemorn on Nov 3, 2024 4:34:21 GMT -5
Hi. Since i dont have the default replacement you're using, i cant compare if they are of the same size, so try this yourself: vertex paint the eye with 00FF00
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Post by peachyfaerie on Nov 3, 2024 13:21:32 GMT -5
Hi. Since i dont have the default replacement you're using, i cant compare if they are of the same size, so try this yourself: vertex paint the eye with 00FF00 Hey there! I've updated the Google Drive link in the initial post to include the default replacement. Vertex painting the eye with 00FF00 has made it so the heterochromia now highlights when I hover over it (which it didn't do before), however the texture is still a lot bigger and it doesn't scale properly (see gif below).
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