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Post by Sérinion on Oct 30, 2024 8:08:34 GMT -5
Hello all modders I'm trying to create a hidden wall that will need to be broken to access the contents of a room. This one is a modified arch but the light reflection is not identical to the wall it is placed on. So the door is too visible. How does light reflection on an object work? The object has the same specular and normalmap as the wallpaper. So I guess the problem is with the settings in the ModelLOD in the Material Resource. Does anyone know the material resource settings for the game's walls? Here my file. transfert.free.fr/vqkkDNvCould You help me please ? Best Regards
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