Post by oduvnix on Oct 26, 2024 10:52:02 GMT -5
For example, from 8 a.m. to 6 p.m. I want to rework the existing a buff on the Curse of Repulsiveness (Buff_Curses_Repulsiveness), it appears randomly, but I would like to at a certain time. As I understand it, its appearance depends on the commodity_Curses_Repulsiveness_Buff, but I don't understand exactly what needs to be changed there.
<?xml version="1.0" encoding="utf-8"?>
<I c="Commodity" i="statistic" m="statistics.commodity" n="commodity_Curses_Repulsiveness_Buff" s="215061">
<T n="_default_convergence_value">0</T>
<U n="arrow_data">
<T n="negative_double_arrow">-20</T>
<T n="negative_single_arrow">-1</T>
<T n="negative_triple_arrow">-30</T>
<T n="positive_double_arrow">20</T>
<T n="positive_single_arrow">1</T>
<T n="positive_triple_arrow">30</T>
</U>
<T n="auto_satisfy_curve_random_time_offset">120</T>
<T n="decay_rate">1</T>
<U n="initial_tuning">
<T n="_use_auto_satisfy_curve_as_initial_value">False</T>
<T n="_value">0</T>
<V n="_value_range" t="enabled">
<U n="enabled">
<T n="lower_bound">120</T>
<T n="upper_bound">180</T>
</U>
</V>
</U>
<T n="max_value_tuning">360</T>
<T n="maximum_auto_satisfy_time">1440</T>
<T n="min_value_tuning">0</T>
<L n="states">
<U>
<U n="buff">
<V n="buff_reason" t="enabled">
<T n="enabled">0x201D7BA9<!--(From the Curse of Repulsiveness)--></T>
</V>
<T n="buff_type">215053<!--buff_Curses_Repulsiveness--></T>
</U>
<T n="value">1</T>
</U>
</L>
<T n="ui_sort_order">0</T>
<U n="ui_visible_distress_threshold">
<T n="threshold_value">0</T>
</U>
<T n="weight">1</T>
</I>
Maybe someone knows how to do it?
<?xml version="1.0" encoding="utf-8"?>
<I c="Commodity" i="statistic" m="statistics.commodity" n="commodity_Curses_Repulsiveness_Buff" s="215061">
<T n="_default_convergence_value">0</T>
<U n="arrow_data">
<T n="negative_double_arrow">-20</T>
<T n="negative_single_arrow">-1</T>
<T n="negative_triple_arrow">-30</T>
<T n="positive_double_arrow">20</T>
<T n="positive_single_arrow">1</T>
<T n="positive_triple_arrow">30</T>
</U>
<T n="auto_satisfy_curve_random_time_offset">120</T>
<T n="decay_rate">1</T>
<U n="initial_tuning">
<T n="_use_auto_satisfy_curve_as_initial_value">False</T>
<T n="_value">0</T>
<V n="_value_range" t="enabled">
<U n="enabled">
<T n="lower_bound">120</T>
<T n="upper_bound">180</T>
</U>
</V>
</U>
<T n="max_value_tuning">360</T>
<T n="maximum_auto_satisfy_time">1440</T>
<T n="min_value_tuning">0</T>
<L n="states">
<U>
<U n="buff">
<V n="buff_reason" t="enabled">
<T n="enabled">0x201D7BA9<!--(From the Curse of Repulsiveness)--></T>
</V>
<T n="buff_type">215053<!--buff_Curses_Repulsiveness--></T>
</U>
<T n="value">1</T>
</U>
</L>
<T n="ui_sort_order">0</T>
<U n="ui_visible_distress_threshold">
<T n="threshold_value">0</T>
</U>
<T n="weight">1</T>
</I>
Maybe someone knows how to do it?