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Post by miawchatto on Oct 22, 2024 11:39:36 GMT -5
Hii, is my first doing a cc object and I try to do a conversion for a game, but I dont know what i did wrong but the texture doesnt show on sims4studio. Can someone help me:( ?
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Post by mauvemorn on Oct 22, 2024 11:48:28 GMT -5
Hi. You have a shadow lod selected. This control how the light interact with your object. Select LOD 0 to see it with textures
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Post by miawchatto on Oct 22, 2024 12:22:39 GMT -5
mauvemorn Shows like this, i followed PixifiedTips tutorial maybe should I try other one ?
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Post by mauvemorn on Oct 22, 2024 12:29:16 GMT -5
Did you import the texture in the texture tab? It is not imported with the blend
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Post by miawchatto on Oct 22, 2024 12:35:50 GMT -5
mauvemorn when I try to import the mesh on LOD 0 it gives me error, so I upload the texture on the tab but it shows with the old mesh and no the new one, i think i would re do it
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Post by mauvemorn on Oct 22, 2024 13:05:52 GMT -5
Do you have s4studio mesh tools in the version of blender you’re saving the file in? If yes, most likely the mesh is adapted wrong. - in s4s settings click on … next to the blender path, make sure it leads to blender.exe in blender 4.1 installation folder; - open the package again; - export the original LOD 0 and open it; - you will see two meshgroups: the toy and the shadow under it. Your blend file must also be like this; - select the toy. In the data tab you will se a bone named transformbone. The whole toy is assigned to it and yours should be as well; - you will also see two uv maps named uv_0 and uv_1. They match and their uvs fit in the uv space. Yours must be made the same way; - check what cut number the toy has, in the outliner RMB-click on the toy and delete it; - File - Append - the blend with your item - Object - the meshgroup of your item, append; - give your item the same cut number the toy had; - select it and switch to Edit mode; - in 3d view select everything with A; - with + button create a new vertex group, double-click on it to rename, paste transformBone, click on Assign; - rename a uv map to uv_0, make sure it fits the uv space; - duplicate the uv map with +, rename to uv_1; - select the shadow under the mesh and adjust it to fit yours, save, import.
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Post by miawchatto on Oct 22, 2024 13:34:28 GMT -5
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Post by miawchatto on Oct 23, 2024 21:17:38 GMT -5
mauvemorn hi!! i did what u say and now totally works! thanks for your help!!
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