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Post by coolerboost on Oct 10, 2024 21:54:59 GMT -5
What it says on the tin. I'm pretty new to messing around with objects with original meshes, and decided to try converting a custom counter I have into a bar-height table by changing the tuning and category tags, so it can be used in restaurants. It seems to be operating as a table now, but any bar chairs snapped to it lose the "sit" command (the chairs work as expected when set alone or snapped to other bar tables, so I know they aren't the issue).
I did get a "Unable to find joint b__subroot__0" error after my initial edits and fixed it by making a copy of b__ROOT__, renaming the copy b__subroot__0, and changing the copy's parent to transformBone. Could that be what's causing the issue, or should I be looking somewhere else to troubleshoot?
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