jxrdn
New Member
Posts: 1
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Post by jxrdn on Oct 10, 2024 4:19:08 GMT -5
Hello there, I'm new to meshing and I have everything done but when it comes to importing the mesh, a popup keep popping up saying I need to remove the vertexs from the group. And I don't exactly know how to do that, I search everywhere online but they all seem to be a bit outdated and old, I have Blender 4.2 just to point that out.
And this is the current mesh that I am trying to import but the studio says it has to many vertexs:
If a staff, mod, or anyone can help me and show me the ropes than your assistance will be very much appreciated! Thank you!
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Post by mauvemorn on Oct 11, 2024 0:47:29 GMT -5
Hi. This meshgroup is affected by 62 bones, which exceeds ts4 limit. EA deals with this by splitting one meshgroups into multiple, which is how the original item was made. - in s4s main menu click on cas and type in 'aayla' in the search bar, select this outfit, click Next, name something, save somewhere; - export the blend and open; - click on the torso, check what cut number the mesh has, delete this meshgroup; - File - Append - your blend file - Object - your onesie; - select the appended meshgroup, give it the same cut the deleted one had; - switch to edit mode, delete all areas of fingers that overlap with the second meshgroup; - save, import back into aayla package
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