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Post by shreditdude on Oct 4, 2024 6:04:15 GMT -5
A bunch of my mods broke with the latest Oct 2024 update.
For one, all of my custom career mods had the folllowing broken within a TunableCareerTrack tuning file:
<T n="icon_high_res">2f7d0004:00000000:B0A343694A12F9E1</T>
What did the devs change that broke these? Is it the first part, the Type ID of the resource key? I have the DST images in the same package that has the Career Track tuning, but for whatever reason, they're not being read in anymore; when choosing a career in-game, only the missing textures Llamacorn icon is shown.
I've already checked the tuning descriptions for this particular tuning file and everything remains the same, so they <i>should</i> work, but then again, I don't know if there was something changed in Python or, heck, even ActionScript.
Thanks, if anyone sees this.
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Post by Sejian on Oct 10, 2024 4:46:21 GMT -5
I'm having the same issue with custom Pie Menu Interaction icons.
<V n="pie_menu_icon" t="enabled"> <V n="enabled" t="resource_key"> <U n="resource_key"> <T n="key">2f7d0004:80000000:BC4EB947A4867DAC</T> </U> </V> </V>
80000000, 00000000, nothing works. If I import a DST from Game File Cruiser and change the instance it works fine, but trying to import my as PNG or DDS with or without mipmaps and it llamas every time. Create a new DST entry and import image, llama every time.
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Post by Sejian on Oct 10, 2024 6:46:34 GMT -5
I found this thread and it appears to be correct: sims4studio.com/thread/35014/solved-custom-icons-menu-categoriesIn GIMP I Scaled up my image then Canvas Sized it to exactly 128x128 then saved it as a DDS with BC3/DXT5 + Generate mipmaps and imported it into the DST Image resource that previously wasn't working and voila! It works now........... I've been behind this for so many hours just trying to resize a walk style icon so it's not so tiny! PFFT! PFFFFFFFFT! Don't ask me how MCCC gets away with a RGBA8 32x32 DST Image. Maybe it just needs to be exactly a square? I'll test this. I tested it. My original image is 47x46. I scaled it down to 32x32 and it llama'd. I'm not gonna bother testing anything between 64 and 128. I tried 64 earlier.
This is the code in my Interaction Tuning:
<V n="pie_menu_icon" t="enabled"> <V n="enabled" t="resource_key"> <U n="resource_key"> <T n="key">2f7d0004:00000000:BC4EB947A4867DAC</T> </U> </V> </V>
I hope this helps!
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Post by shreditdude on Oct 14, 2024 5:48:37 GMT -5
Hey, SejianThe size and the format of the images was the issue, in my case. Maxis changed the required file and size for the large banner-like image when selecting a career with the "Find A Job" interaction from DXT5 1000x500 With Mipmaps to RGBA8 500x250 with no Mipmaps, so I had to export the images, resize them down by half, and then export them in GIMP as .dds images with no compression, in RGBA8 with no Mipmaps. Your efforts helped me by leaps and bounds, so thank you so much for all you've done!
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