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Post by therealslmshady on Oct 1, 2024 18:06:27 GMT -5
First off, hiya to all you lovely modders here, this is my first post (and likely wont be my last) I have familiarity with doing my own textures and I'm a learning 3D artist and decided its time to start trying my hand at making a mesh for the sims 4 for the first time.
So to clear things up I do not mainly use blender I use a mobile app on my ipad called Nomad sculpt and then import the file to blender. For my first test I'm doing a very simple toy/sculpt (based off of my pet bird eating a cheez-it cracker as seen here) and just putting it in the game as a stationary object.
however...when I go into sims 4 studio to import this mesh this is the error I get.
I have looked up troubleshooting for this situation before and the issue usually came down to the objects not being joined but all of my layers have been joined and I am still getting this issue. I feel like the solution is obvious but I'm missing something or just not well versed enough with blender to understand why this is happening.
This is the file by the way any help or tips at all is appreciated.
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Post by mauvemorn on Oct 1, 2024 18:11:27 GMT -5
Hi. It is not being imported because there is no cut number. However, a mesh needs to be adapted before you import it in s4s - find a similar maxis item, clone it, export the blend. In the scene there will be an object, one or two shadows, possibly more objects ( for glass, for example );
- append/import/make your object, select it, rename uv map to uv_0. This does not happen when you join meshes; - in most cases the original object will have one or multiple vertex groups. You need to double-click on it to rename, Ctrl C to copy the name ( usually transformBone ), then create a new vertex group on your mesh, paste the name. If there is only one vertex group, switch to edit mode, select everything with A, and assign the whole mesh to it. This is the part that does not happen when you join meshes;
- give the mesh the same cut number;
- you may need to adjust uv_0 if it was not square or rectangular; - duplicate uv_0 and name it uv_1; - you may also need to vertex paint the mesh if it needs to light up; - you may need to adjust the meshgroups of shadow underneath the object; - delete the reference, save
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Post by therealslmshady on Oct 1, 2024 19:12:23 GMT -5
Hi! thank you so much for your time and walkthrough it was very helpful and I was able to import without this issue popping up! However, I am now having an issue where this model will not pop up in the preview. I used the toy robot for the slot/example so that is the slot it is saving over. I would not really know what causes this.
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Post by therealslmshady on Oct 1, 2024 19:45:23 GMT -5
Well I figured out I just had an issue with the LOD and it is all now working and importing correctly lol thank you so so much for the help!
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