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Post by BammBamm on Sept 28, 2024 22:35:59 GMT -5
Hello! I am so close to being done with this object I'm making, except I've run into multiple issues at the very end that I can't exactly skip over. 1) For some reason, my LOD 1 is not importing into S4S. I've made sure the cuts are the same, they have the same UV numbers, names, etc. 2) I've seen multiple people and videos say that in order to make a custom mirror, it's typically the practice that you remove an EA mirror from it's frame and put it into your custom one. However, I've already made a mesh for it and integrated it into my UV; the circular mirror meshes are only kept to DLC as well. So I'm unsure if my item will be BGC anymore if I choose to also do it that way, which is mandatory for the cc I make. I'm wanting to know how to make a mirror myself, since one day, I may have a very complicated mirror shape that is not just a square or a circle that I can take from EA. I'd greatly appreciate any help! Thank you in advance. Blend File: 1 + 2 (The first is my normal mesh and the second is the blend with the LOD 1. Package file------ Misc Info: 1. S4S version: 3.2.2.5 (STAR) 2. Blender version: 3.3.2 3. Issue: LOD 1 not importing and don't know how to make actual 'mirror' itself.
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Post by soyuzcat on Sept 28, 2024 23:18:40 GMT -5
just tested it out, I was able to import it by exporting the LOD 1 from S4S and opening it in Blender, deleting the glitched mesh, then using File > Append to add the mesh in. (It's going to be in mirror.blend\Object\s4studio_mesh_1)
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Post by mauvemorn on Sept 29, 2024 2:28:59 GMT -5
Hi. Update your s4s to the latest and try importing again, there was some bug related to it Custom mirrors are troublesome to make. Check out this threadUnrelated to these issues, but your uv_1 needs to match uv_0. Delete it, duplicate uv_0, rename.
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Post by BammBamm on Sept 29, 2024 9:36:14 GMT -5
Thank you both so much for the help When I’m by my computer, I’ll try all of the solutions. And related to the thread linked, thankfully my mirror is supposed to be straight on but can’t believe you’d have to go through all of that ;; ———— Making the mirror part of the mirror I’m still stuck on. I’ve tried looking for tutorials and only came across extremely brief videos that just reiterated putting EA’s mirror into the custom frame. Are you supposed to separate the mirror and apply something to it? Is it just related to specular? UV? I have no clue :( I’d like to just try and if it does end up too complicated for me currently, I’ll just import an ea mesh. I’m still confused as well whether my item will still be BGC if the mirror is imported from DLC.
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Post by mauvemorn on Sept 29, 2024 12:23:20 GMT -5
- clone a base game mirror, export the blend, open; - you will see that a mirror plane is separated and has a different cut assigned to it. Close this blend; - in your blend in edit mode select the mirror and Mesh - Separate - Selection; - give the separated mirror the same cut, import into the package
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Post by BammBamm on Sept 29, 2024 12:36:58 GMT -5
Import it into my current package or the new one with the ea mirror? And the same cut of my original mirror or the separated mirror in the cloned item? Thank you for the instructions
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Post by mauvemorn on Sept 29, 2024 12:39:01 GMT -5
in the mirror package you cloned. To replace the mirror plane in this package, yours needs to have the same cut. This way the original mirror will be replaced and yours will get the right shader
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Post by BammBamm on Sept 29, 2024 13:05:55 GMT -5
I've done as you said and it imported into studio, except the mirror part doesn't seem to be there? I made sure to match the cut of the mirror I cloned, which was '2'. Package file Blend file
I'll update to the latest studio version now!
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Post by BammBamm on Oct 1, 2024 23:21:31 GMT -5
Bump! The mirror still isn't showing after importing EA's instead. I'm not sure if this is supposed to look like this? Edit: It seems to be reflecting in game, but now it won't get off the wall ^^'
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Post by mauvemorn on Oct 2, 2024 5:52:36 GMT -5
When you flip something, you need to flip normals as well. It looks transparent because you're seeing the backside. It work in-game because under this face is another that is facing the other side. In blender select the mirror meshgroup, select the front face, delete it; re-import. It is snapping to walls because the original was. It would be easier to clone the floor one, than make it placeable on surfaces
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Post by BammBamm on Oct 2, 2024 10:48:12 GMT -5
Thank you very much I found what you linked just earlier and meant to mark this as solved, will now!
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