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Post by luminsimity on Sept 28, 2024 7:17:30 GMT -5
hi! i was wondering if there was a way i could copy and paste the vertices from a mesh to my mesh to make it change shape? heres an example imgur.com/a/V9jG3dji want to take ea's burger partial, and copy the vertices to my burger so it has the same shape, but i dont know how.
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Post by mauvemorn on Sept 28, 2024 11:23:37 GMT -5
You can combine them ( look up "frankenmeshing objects" for more details) - append the bitten burger in the scene with yours; - select what you need from that bitten burger, invert the select, delete what you dont need; - use this as a reference for how much of your burger to remove; - then you need to combine uvs in a way that they dont overlap and edit textures accordingly
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Post by luminsimity on Sept 28, 2024 11:47:13 GMT -5
You can combine them ( look up "frankenmeshing objects" for more details) - append the bitten burger in the scene with yours; - select what you need from that bitten burger, invert the select, delete what you dont need; - use this as a reference for how much of your burger to remove; - then you need to combine uvs in a way that they dont overlap and edit textures accordingly
hi! all the tutorials for frankenmeshing are for clothing. should i follow them anyway and just apply the same logic to the objects? or are there any object tutorials for me? also thank you so much. ill try this!
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Post by mauvemorn on Sept 28, 2024 11:51:40 GMT -5
Yeah, just bear in mind that in CAS the uv space is divided by category, in objects, no, so you can use all available space.
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