Post by bobgrey1997 on Sept 27, 2024 23:35:20 GMT -5
So, recently I made a post here for help trying to get my custom window model to show up in-game and cut through the wall properly. Thankfully, mauvemorn responded and helped me solve my issue! Very much appreciated!
I apologize if I should keep this to my other thread, but that thread is titled and related to loading the model, so this feels like it belongs in its own thread for better organization of the forums.
The window looks great and has turned out better than I expected (I was worried with the lack of a frame).
So, this window was built from Octopane as a base. The only part of the original Octopane that is left in my mesh is the Rig object. I assume this rig is what is used to tell curtains and blinds where to snap. I've tried moving the rig object to where I wanted, but it didn't help. Now, I figure it would be better to instead keep the object in its original position and edit the rig item in Warehouse of S4S to get the snap points to where I want. This also seems to not be working, but I think I might be adjusting the wrong things in the wrong ways. Here is an image of a curtain on my window:
In Blender, I need to raise the rig point 0.1508 up, so I tried going in to the Warehouse rig item, selecting "bones" and setting the "_ctnm_curtain_INT_1" and "_ctnm_curtain_EXT_1" positions' Z to 2.3508 from their original 2.2. This doesn't seem to have done anything at all. I feel like I need to adjust the AbsoluteTransform and LocalTransform values as well, but A: I have no idea what's what there with the 15 different commas as opposed to what should be 2 for the standard X,Y,Z (or X,Z,Y in this case?) system, and B: it seems to have automatically adjusted to my new Z values. What do?
For anyone who might be able to help, but wants to dig into my package to better understand this mess, here it is: Octopane.package
I apologize if I should keep this to my other thread, but that thread is titled and related to loading the model, so this feels like it belongs in its own thread for better organization of the forums.
The window looks great and has turned out better than I expected (I was worried with the lack of a frame).
So, this window was built from Octopane as a base. The only part of the original Octopane that is left in my mesh is the Rig object. I assume this rig is what is used to tell curtains and blinds where to snap. I've tried moving the rig object to where I wanted, but it didn't help. Now, I figure it would be better to instead keep the object in its original position and edit the rig item in Warehouse of S4S to get the snap points to where I want. This also seems to not be working, but I think I might be adjusting the wrong things in the wrong ways. Here is an image of a curtain on my window:
In Blender, I need to raise the rig point 0.1508 up, so I tried going in to the Warehouse rig item, selecting "bones" and setting the "_ctnm_curtain_INT_1" and "_ctnm_curtain_EXT_1" positions' Z to 2.3508 from their original 2.2. This doesn't seem to have done anything at all. I feel like I need to adjust the AbsoluteTransform and LocalTransform values as well, but A: I have no idea what's what there with the 15 different commas as opposed to what should be 2 for the standard X,Y,Z (or X,Z,Y in this case?) system, and B: it seems to have automatically adjusted to my new Z values. What do?
For anyone who might be able to help, but wants to dig into my package to better understand this mess, here it is: Octopane.package