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Post by learxfl on Sept 27, 2024 0:22:23 GMT -5
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Post by mauvemorn on Sept 27, 2024 4:10:27 GMT -5
Hi. When you import a blend file, s4s splits it along uv island borders. Since your uv_1 is very torn, the mesh is split in many places as well. - separate the garment from the body; - select the garment, create two vertex groups, naming them Sleeves and Torso. In 3d view select sleeves, assign to Sleeves. Invert the selection, assign to Torso; - clone an export a chemise, append it in the scene with your garment, select arms, covered by sleeves, separate them. Name them R_arms and R_torso; - transfer uv_1 from R_Arms to Sleeves vertex groups, apply. Do the same with R_torso and Torso; - once done, dont forget to delete vertex groups you created
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Post by learxfl on Sept 27, 2024 6:19:22 GMT -5
Export chemise? do you mean clone the mesh? I lost at this part, im sorry
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Post by mauvemorn on Sept 27, 2024 6:32:09 GMT -5
In s4s main menu click on CAS, in the search bar type in « chemise », choose one swatch, click Next, name it Reference, save somewhere. This process is called « cloning ». Then export the mesh and append it in the scene
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Post by learxfl on Sept 27, 2024 7:51:37 GMT -5
Ah okay, I was lost for a second, I'll let you know how it goes!
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Post by learxfl on Sept 27, 2024 11:17:47 GMT -5
Mauve you're a lifesaver thank you! I used the EA nude body and separate it to (torso, L arms and etc) to fix the entire uv1, instead using the chemise. now the UV1 it's doesn't look messy.
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Post by mauvemorn on Sept 27, 2024 11:19:31 GMT -5
a nude body and a chemise have different uvs between legs, so it is best to never use nude body parts as a reference for anything skirt-like
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Post by learxfl on Sept 27, 2024 11:20:45 GMT -5
okay , i will try the chemise one for the skirt part
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