Post by simone12 on Sept 24, 2024 9:40:59 GMT -5
I am having an issue with TS4 Studio. I have a ton of freshly downloaded CC and it says it's broken when I try t load the game. I wanted to fix it in TS4 studio and I get this error:
Sims 4 Studio 1.4.2.5 (Aurora)
S4Studio.Data.IO.Package.PackageLoadException: Failed to load /Users/[UserName]/Documents/Electronic Arts/The Sims 4/Mods/New/._Ebonix - Wonderpuffs4 .package ---> S4Studio.Data.IO.Package.PackageLoadException: Failed to load /Users/[UserName]/Documents/Electronic Arts/The Sims 4/Mods/New/._Ebonix - Wonderpuffs4 .package ---> S4Studio.Data.IO.Package.NotASimsPackageException: Exception of type 'S4Studio.Data.IO.Package.NotASimsPackageException' was thrown.
at S4Studio.Data.IO.Package.DBPFHeader.Read (System.IO.Stream stream) [0x00029] in <587e557f4c5746c8baf990e5f94936ce>:0
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable () [0x00056] in <587e557f4c5746c8baf990e5f94936ce>:0
at S4Studio.Data.IO.Package.DBPFPackage..ctor (System.String filename, System.Boolean cache, S4Studio.Data.IO.Package.IPackageEntryStorage storage, S4Studio.Data.IO.Package.IPackageResourceCache cache_storage, S4Studio.Data.IO.Package.IPackageCompressor compressor) [0x0007c] in <587e557f4c5746c8baf990e5f94936ce>:0
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage..ctor (System.String filename, System.Boolean cache, S4Studio.Data.IO.Package.IPackageEntryStorage storage, S4Studio.Data.IO.Package.IPackageResourceCache cache_storage, S4Studio.Data.IO.Package.IPackageCompressor compressor) [0x0008c] in <587e557f4c5746c8baf990e5f94936ce>:0
at S4Studio.ViewModels.MyCC.ModFolderViewModel..ctor (System.String path, S4Studio.ViewModels.MyCC.ICCTreeNode parent, S4Studio.ViewModels.MyCC.ModManagerViewModel manager) [0x000a6] in <587e557f4c5746c8baf990e5f94936ce>:0
--- End of inner exception stack trace ---
IF I have the file renamed WITHOUT .package it the application opens fine but doesn't acknowledge that the file is there. But if it has .package in it then it won't open. Same for the actual game. Almst 70% of the CC I have downloaded is labeled corrupt.
Sims 4 Studio 1.4.2.5 (Aurora)
S4Studio.Data.IO.Package.PackageLoadException: Failed to load /Users/[UserName]/Documents/Electronic Arts/The Sims 4/Mods/New/._Ebonix - Wonderpuffs4 .package ---> S4Studio.Data.IO.Package.PackageLoadException: Failed to load /Users/[UserName]/Documents/Electronic Arts/The Sims 4/Mods/New/._Ebonix - Wonderpuffs4 .package ---> S4Studio.Data.IO.Package.NotASimsPackageException: Exception of type 'S4Studio.Data.IO.Package.NotASimsPackageException' was thrown.
at S4Studio.Data.IO.Package.DBPFHeader.Read (System.IO.Stream stream) [0x00029] in <587e557f4c5746c8baf990e5f94936ce>:0
at S4Studio.Data.IO.Package.DBPFPackage.ReadIndexTable () [0x00056] in <587e557f4c5746c8baf990e5f94936ce>:0
at S4Studio.Data.IO.Package.DBPFPackage..ctor (System.String filename, System.Boolean cache, S4Studio.Data.IO.Package.IPackageEntryStorage storage, S4Studio.Data.IO.Package.IPackageResourceCache cache_storage, S4Studio.Data.IO.Package.IPackageCompressor compressor) [0x0007c] in <587e557f4c5746c8baf990e5f94936ce>:0
--- End of inner exception stack trace ---
at S4Studio.Data.IO.Package.DBPFPackage..ctor (System.String filename, System.Boolean cache, S4Studio.Data.IO.Package.IPackageEntryStorage storage, S4Studio.Data.IO.Package.IPackageResourceCache cache_storage, S4Studio.Data.IO.Package.IPackageCompressor compressor) [0x0008c] in <587e557f4c5746c8baf990e5f94936ce>:0
at S4Studio.ViewModels.MyCC.ModFolderViewModel..ctor (System.String path, S4Studio.ViewModels.MyCC.ICCTreeNode parent, S4Studio.ViewModels.MyCC.ModManagerViewModel manager) [0x000a6] in <587e557f4c5746c8baf990e5f94936ce>:0
--- End of inner exception stack trace ---
IF I have the file renamed WITHOUT .package it the application opens fine but doesn't acknowledge that the file is there. But if it has .package in it then it won't open. Same for the actual game. Almst 70% of the CC I have downloaded is labeled corrupt.