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Post by ferretscantgame on Jul 19, 2024 23:43:44 GMT -5
I am making a door from Emperors New groove for my collection on Patreon, and there is a double door that is the size of a single door.
I am attempting to try to make a double door skinny, but the rig attached to the double door is obviously set to a wider setting. So the doors look thinner but still open as if they were full size.
I've tried playing around in blender to try to move the rigs to the appropriate spots in hopes it would rotate from the correct spot, but that doesnt work fully; in game you can see a ghost door opening properly, but the physical door is still opening from the original spot.
I'm sure I'd need to import tuning or animation for the door maybe? but I wouldnt know where to start if that is the solution. I think the object may also still be connected to the original placement of the rig. IDK
Anyone know? I cant find anything online as nobody seems to try to mess with this stuff when making custom content
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Post by mauvemorn on Jul 20, 2024 4:40:32 GMT -5
Hi. Could you share you file?
The easiest way would be to start a package from a skinny double door and just replace (properly re-rigged) mesh.
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Post by ferretscantgame on Jul 22, 2024 13:48:46 GMT -5
Hi. Could you share you file? The easiest way would be to start a package from a skinny double door and just replace (properly re-rigged) mesh. Yes that would be ideal, which was what I would have hoped for, except there are zero skinny double doors in the game. Anything with two swinging doors are in double wide doors, not single wide. Here is the Blender file and the ts4studio file. linkThey are just the original door but edited to be skinny; I wasnt gonna start making the new mesh until I figured it out first. I know I need to somehow edit the rig or the animation tuning associated with it, but I dont know how, and this apparently a challenge nobody has bothered to attempt, or there would be tons of cc out there with singe wide double doors
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Post by ferretscantgame on Jul 22, 2024 16:02:57 GMT -5
UPDATE: I figured it out! Door opens as its supposed to YAY
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Post by blackgryffin on Oct 28, 2024 2:27:15 GMT -5
Hi. Could you share you file? The easiest way would be to start a package from a skinny double door and just replace (properly re-rigged) mesh. I am very interested if you may develop : properly re-rigged ... Thanks !
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