|
Post by kyulsoo on Jul 9, 2024 5:20:51 GMT -5
Hello, I'm new to CC making and I was following this CC hair tutorial on YouTube and I've already meshed the hair and converted the curves into a mesh but the issue is when I take a texture from S4S, (I used this base game one) and try placing it in the Material tab, the hair isn't right and mixes the texture template for TS4 and the hair texture, like this. In the tutorial, they say to export the mesh and use the DiffuseMap.001 to texture the strands but every time I try, the hair looks like that. I've tried googling but I'm not used to blender, so I don't really understand... I'd really appreciate any help or tips. I'm using Blender 3.6.
|
|
|
Post by mauvemorn on Jul 10, 2024 7:56:15 GMT -5
Hi. Did you align hair uvs with a new texture?
|
|
|
Post by kyulsoo on Jul 10, 2024 14:40:19 GMT -5
Sorry i'm not sure what you mean but when I try to begin texturing the hair according to the tutorial the diffuse map.001 in material doesn't work properly. Prior to this step, we did the uv_0 and uv_1, made the nurbs paths into a mesh and removed some edge loops. I was using another tutorial on this hair before where we made the material into a glossy shape i don't know if that has any issues with this... But I don't think I've done any alignments yet.
|
|
|
Post by mauvemorn on Jul 10, 2024 14:54:48 GMT -5
After generating uvs for curves and converting them to mesh, you are meant to resize and align uvs in uv_0 with a maxis texture. This should be covered in a TS4-specific tutorial on this topic, so make sure you didn’t skip this step. If you’re still unsure, share your blend file please
|
|
|
Post by kyulsoo on Jul 10, 2024 15:28:11 GMT -5
No, that was not included in the tutorial... I would prefer to share the file instead since I didn't know of that step... Here it is.
|
|
|
Post by mauvemorn on Jul 11, 2024 2:49:32 GMT -5
Do you still have a version of the blend before you converted curves to mesh? it would be best to reduce the divisions lengthwise at least. The polycount is already high enough to crash the game for some people Anyway, about this step: - select uv_0; - in uv editor select everything with A, choose a diffuse texture in the drop down or with Open button; - with everything still selected, type in S Y 0.5 to shrink uvs to their original size; - type in R -90 to rotate uvs so that the roots are up; - using G ( to move ) and S X ( to shrink horizontally ) align uvs with textures; - making this material glossy is pointless, blender materials work only in blender. So just delete it with - button, create a new one with New, click on Base color, then choose Image texture, choose yours either in the drop down or with Open; - then enable sync in Uv editor, in 3d view hover over a strand, click L to select it, move it in the uv editor to align with other areas of the texture
|
|
|
Post by kyulsoo on Jul 11, 2024 14:58:03 GMT -5
I did as you said and it worked but I just want to confirm if this is how its supposed to look in the beginning before i properly apply the texture. And yes, I do have a copy pre-mesh and I was working to reduce the quality of the hair cause the tutorial said so as well.
|
|
|
Post by mauvemorn on Jul 11, 2024 15:06:55 GMT -5
Yes, but I’d advise you to choose a different texture. The one you’re using has many wide short wavy strands while yours are thin long and straight. The quality will be a lot worse and highlights misplaced.
|
|
|
Post by kyulsoo on Aug 10, 2024 15:30:00 GMT -5
Apologies for taking long to reply, but after I followed your instructions, the hair is working as it should, however a new problem has appeared. I was trying out a new hair texture and UV mapping following the youtube tutorial i'm using and it works for the left side but not the right. According to the tutorial, I reset, follow pack quads and pack island the strands but for the right side the texture is blurry and only appears properly when i rotate it 90 degrees horizontally rather than vertically. I'm not sure if there's already a tutorial on this but I've been searching and i haven't seen it... i'd really appreciate any help/suggestion. (oh also the hair strand with an issue starts from the three small strands but the one on the right, then the chunky one next to it. the photo of the uv map strand horizontally is also the chunky strand. 1 forehead 2. uv map 3. bangs
EDIT: I noticed something when I pack island the strands on the left, the unwraped strand fits within the box large grey box that has the texture perfectly but when I unwrap the strand on the right, the unwrapped has a bit of distance between it and the box, but i dont know if this has anything to do with the strange blurry texture.
|
|
|
Post by mauvemorn on Aug 10, 2024 16:07:50 GMT -5
Your strands already have straight uvs, you do not need to create new ones with reset and follow active quad.
Download the blend file you shared previously, in UV editor select all uvs with A and press R -90 to rotate them ( this is why they look blurry). Then assign a background image. Press S to make uvs smaller, then G to put them where strand textures are. Press S Y and stretch them to fit the texture better. With these hot keys, align all uvs with matching strand textures
|
|
|
Post by kyulsoo on Aug 10, 2024 16:45:51 GMT -5
ohh.... Ive tried it and it does work for all sides now, thank you! May i ask if scaling using the X-axis is okay? also, when i was using the reset > follow active quads ver. the texture was smoother and less sharp than now, is that a step i missed or just an ill-fitting texture?
|
|
|
Post by mauvemorn on Aug 11, 2024 5:06:36 GMT -5
Yes, your goal it to rotate uv islands so that uvs of roots are at the top, then shrink uvs so that they fit the strand texture. Neither automatically generated uvs, nor reset>follow active quads ones are accurate ( non-stretched), so in this sense theres no difference. What could be different is you remaking only the front, while automatically generated ones contain both sides. So what you can do is just separate the front from the back on automatically generated ones - select one face on the strand to know where the back ends; - in uv editor click and drag to select all uvs of the back; - put uvs of the back on the darker area of the texture and the rest on lighter
|
|
|
Post by kyulsoo on Oct 12, 2024 8:23:47 GMT -5
apologies if this appears double for you but i posted another issue i had and i couldn't see my post when i refreshed after a few hours so i'm reposting it in case it didn't go through... so i decided to make a new hair using your tips above but i found simandy's cc creation pack and i wanted to use their textures instead of the ea ones. the files are in .dds and are read in the image editor but not in the material tab for me to apply the texture. is there something i'm doing wrong? i also tried converting it to a png and it wasn't being read. thank you!
|
|
|
Post by mauvemorn on Oct 12, 2024 8:27:38 GMT -5
apologies if this appears double for you but i posted another issue i had and i couldn't see my post when i refreshed after a few hours so i'm reposting it in case it didn't go through... so i decided to make a new hair using your tips above but i found simandy's cc creation pack and i wanted to use their textures instead of the ea ones. the files are in .dds and are read in the image editor but not in the material tab for me to apply the texture. is there something i'm doing wrong? i also tried converting it to a png and it wasn't being read. thank you! i moved the post into a separate thread and tagged you there, check you notifications
|
|