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Post by skyguybart1 on Nov 29, 2015 23:25:33 GMT -5
Could anyone help me with finding solar panels and windmills/turbines? (A decorative item that doesn't have to have a movement to it.)
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Post by Finn Quill on Nov 30, 2015 6:18:51 GMT -5
Fixed link 6 or 7 posts down for the solar panel - Mr S
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Post by MisterS on Dec 1, 2015 16:08:55 GMT -5
A windmill would be cool (as in the classic sense)
I wonder if making big wind turbines for an empty lot would look good
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Post by orangemittens on Dec 1, 2015 20:23:06 GMT -5
I think giant wind turbines for the game would be cool. I've been in a couple cities that have them and they're a definite feature of the cityscape.
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Post by MisterS on Dec 2, 2015 2:55:12 GMT -5
Yeah I asked the wife earlier about making giant wind turbines for an empty lot or something, she reckons its a good idea too, Imma going to work on one.
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Post by MisterS on Dec 2, 2015 6:20:47 GMT -5
I think giant wind turbines for the game would be cool. I've been in a couple cities that have them and they're a definite feature of the cityscape. Haha they came out awesome, Ill have them ready tomorrow morning my time.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 2, 2015 14:38:32 GMT -5
i was playing with the Police Fan and the animated Scientist fan last night. Was attempting to cross mix - issues with the Footprint, so i'm thinking...wall fan but with a pedestal for the wall to hold the fan up...still toying with it. On a Larger scale non-animated base, a normal buydebug routine always works.
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Post by MisterS on Dec 2, 2015 16:36:15 GMT -5
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Post by Bakie on Dec 3, 2015 6:22:47 GMT -5
MisterS I'm testing animations with andrew 's Effect player as I'm going to make a new series about it and found the animated wind turbines you can see in the background of one of the neighbourhoods. You will have to use this code: s40_world_turbine_blades Maybe you can make it work with your creation. There'also this one for a windmill, but it doesn't have any texture in my case, maybe because I don't have that expansion or stuff pack: s40_world_windmill_bladesLet me know if you can use those, I'm very curious. Ow for both animations, it's difficult to delete them afterwards. it's do-able on the ground, but I don't know about in the air. But if you can add it to a certain place on your mesh, it wouldn't be a problem I think.
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Post by MisterS on Dec 3, 2015 6:44:02 GMT -5
You mean in the buydebug cheat in s4s, I cant find either
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Post by Bakie on Dec 3, 2015 12:13:45 GMT -5
MisterS, No I mean if you use the Effect Player Andrew made and you use the codes from my previous post. But I don't know if you can use those effects/animations with your objects.
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Post by MisterS on Dec 3, 2015 15:18:43 GMT -5
MisterS , No I mean if you use the Effect Player Andrew made and you use the codes from my previous post. But I don't know if you can use those effects/animations with your objects. OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH I wouldnt know if you could use them, Ive have not really played with the effect player, and Im not very good with animations in blender
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Post by SimmaFierce on Sept 28, 2016 5:37:44 GMT -5
Mr.S, did you take the turbine down?
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Post by MisterS on Sept 28, 2016 6:54:26 GMT -5
It appears in shifting my site I lost them. I will re make them, I had forgotten about them. Ive just finished something right now so I can do them next up, saves me thinking of something to make :D Neither are the solar panels I just noticed, I just seen them in my game so I still have them. (wonder if the turbines are) Edit found the solar panels www.simista.net/2016/02/domestic-solar-panel.htmlTurbines have gone
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